Latest project I worked on in my spare time, my first model completely done in Zbrush.
Based on a concept by Tooth Wu.
On my Artstation page a few more images, turntable and Sketchfab Viewer:...
Type: Posts; User: stefanobernardi
Latest project I worked on in my spare time, my first model completely done in Zbrush.
Based on a concept by Tooth Wu.
On my Artstation page a few more images, turntable and Sketchfab Viewer:...
Few more images:
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Back in 2013 I worked on "Dust", a short movie produced by Ember Lab set in a dystopian universe with lots of CG creatures and visual effects.
I had the pleasure to work on some props and the main...
Hopefully all lectures will be available online for a later viewing.
I would definitely like to see Furio's lecture.
Made this knight based on a sketch by Kekai Kotaki, here you can see the original concept:
http://41.media.tumblr.com/a9988b0c276f0ff279f9246626bba5ee/tumblr_n4jvtzZNY71rtdsh3o10_1280.jpg
I used...
Amazing!
Are you going to make a breakdown/making of?
Amazing work, you managed to match the concept and bring it to the next level!
Where have you found such good material for medieval ornaments?
You extracted them from pictures or do you have a...
Looks like we have a winner here
Now you should make a real copy in bronze!
Amazing work, should be so cool to create digital art wherever you want!
I'd be curious to know how do you use the normal pass in "the Australian" compositing.
Thanks for sharing!
Beautiful stuff, always inspiring!
Amazing work! The characters in AC Unity have definitely reached the next level!
Can you talk a bit about your workflow? Do you use alphas for the fine wrilke details on fabric and leather...
Amazing stuff!
I'm a big fan of Appleseed as well, and your model is almost perfectly matching the original art!
I tried to play a bit with the posterize options in Zbrush, but never got anything...
Mecha thing inspired by Furio Tedeschi's works
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I had the pleasure to write a tutorial fr 3D World Magazine about my rendering workflow within Zbrush, and I made this character to illustrate the process.
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Amazing!
Would be cool to see a bit of your workflow :)
Amazing render, ehm, photo! :)
How do achieve such nice eyes?
Amazing! Love Smith's style.
Can we see some shaded views? :)
Another dude I made for Joe Dever's Lone Wolf.
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Lovely sculpt :)
I'm curious about how you manage such complex sculpts: do you model everything from scratch or do you kitbash some parts like the guns, shoes, etc?
Thanks for sharing!
Amazing results!
I created my custom skin shader in Zbrush, but this definitely on another level, looking forward for the tut.
Are you going to share the shader?
He's big indeed, you met your goal
At first I was a bit shocked for the huge tongue, don't know if I love or hate it but surely will remember this model as one of the coolest Venom ever!
Thanks...
Some Zbrush render of the final model ready for the brak-up for printing:
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In the past months I worked on a model for a 3D print project.
The concept is from Calum Watt and the model is produced by Industria Mechanika.
I used a lot Zbrush both at the start of the...
Amazing stuff, I saw this coming on FB :)
How did you made the hair?
Thanks for sharing!
Thanks for the share; I tried out the brush with your settings but result wasn't nearly as cool as in your works :D
I'll keep following your thread with interest!