Finished "Dystopia"
My latest test rendering out of Unity with HDRP.
Models created in Zbrush, 3dsMax and Substance Painter.
Little color grading has been added in Premier.
633213
<iframe...
Type: Posts; User: Gotferdom
Finished "Dystopia"
My latest test rendering out of Unity with HDRP.
Models created in Zbrush, 3dsMax and Substance Painter.
Little color grading has been added in Premier.
633213
<iframe...
Still work in progress on my dystopian illustration. Modified the lighting, worked a bit more on the shaders and add some more details. Render straight out of Unity
631909
Starting to put everything together in Unity and playing with the lighting/mood. Still working on the shaders in Unity, especially for the "Screens/lights" and the robot bust hologram.
631537
Uploaded the robot bust on Sketchfab
<iframe width="640" height="480" src="https://sketchfab.com/models/4a18290797884820b6bd9762f74d9510/embed" frameborder="0" allow="autoplay; fullscreen; vr"...
Work in progress of the texturing on the humans for the my dystopian cyberpunk illustration. Not too much detailed as they will be mainly in the background.
Texture in Substance Painter and rendered...
Moving on from Twitch and back working on my robot bust which is going to be integrated in the cyberpunk illustration i'm currently working on.
As usual Zbrush,3dsMax and Substance Painter. This...
I wanted to get a bit more things done with my Twitch model from League of Legends.
Here's a quick animation made in 3DsMax and rendered in Unity.
This animation was basically a test for rendering...
Happy new year everyone!
I'm back working on the TurboSquid with the theme DystopiaUtopia.
Models, uvs and pose for the background characters are done, Here's some wip of the...
Here's the illustration version of Twitch, the plague rat from League of Legends.
I have used the game model i have made previously, posed him and paint over in Photoshop.
Hope you like it.
614483
Twitch, the plague rat is now live on Sketchfab.
I had started this character a few months ago for the Riot games contest and never found the time to finish it.
I will now make another still...
Just imported Twitch into Sketchfab. Now for some adjustment and he should be ready to publish soon
613291
He's aliiiiive....happy Halloween everyone.
Pretty much done with the skinning of Twitch, here's a quick preview of him finally moving.
<iframe width="853" height="480"...
First pass of texturing for Twitch's crossbow. Texture in Substance Painter and render in Keyshot
612025
Started the first pass of texturing in Substance Painter and rendered the low poly version in Keyshot.
611203
Today, i have been working a bit more on his pose, the composition and the overall look of what the final illustration should look like in Keyshot and Photoshop.
Next, i will be finishing his...
Pretty much done with the sculpting of Twitch, Starting the posing with an early version of his crossbow and environment.
610412
Quick update from the sculpting during today's lunch.
608326
Digged up this old wip that i haven't had the time to finish.
Twitch from League of Legends. Retopology and UVs done, about 36k polys and now sculpting the details in Zbrush of course.
604986604987
My realtime model of Crocodine from the anime "Dragon Quest Dai no Daiboken" is now complete.
It has 46.8k polygons and 3 sets of textures for the body/head, Armor and axe.
Still image rendered...
My entry for the Turbosquid contest : Lost at sea.
Realtime scene rendered in Marmoset Toolbag, models and textures made with 3DsMax, Zbrush and Substane Painter.
No additional color correction...
Well, that s a great first post, very nice skin and hair. Congrats on the Top Row ;)
Starting to put the scene together in Marmoset toolbag. Finish product will let you go around in realtime. More waves, splashes, finish the texturing, tweak the pose and colors,..still quite a lot to...
I'm still working on my Crocodine from Dragon Quest during my lunchtime at work. Here's an update of the work in progress of the texturing made with Substance Painter rendered in Marmoset Toolbag....
Update on the sculpt of my Cthulhu
564803
Time for a new project. The Great One Cthulhu, going for a realtime scene. Retopology and UVs done now back in Zbrush for some more fun.
First image is the first sculpt done a few days ago.
564470...