Ok. First of all, amazing model. It is totally kick butt.
I have a couple things you might not want to hear though. I actually prefer the first white model on the first page much more than...
Type: Posts; User: kaibosh
Ok. First of all, amazing model. It is totally kick butt.
I have a couple things you might not want to hear though. I actually prefer the first white model on the first page much more than...
Jooooohhhhhhnnnnnnn!
We knew ye well.
Very nice. But this illustrates the lack of education in today's cg artists. Few will probably know the subject matter. It will probably take a few years...
That is interesting. I didn't know goat eyes were like that. I thought they looked wrong but now I know better.
Here is a goat eye pic for people in the same boat as me.
...
That is interesting. I didn't know goat eyes were like that. I thought they looked wrong but now I know better.
Here is a goat eye pic for people in the same boat as me.
...
People! He is limiting his poly count on purpose as an exercise. It is a good idea. It is good to have some kick ass low poly stuff in a portfolio to show you know what you are doing.
I think...
What is this Balaz Kiss's Goblin Renders of which you speak?
Ooh I found it. On Spiraloid.
He doesn't go into a lot of detail regarding his procedural techniques though. Is there a tut...
Looks really good.
Well-executed in all the different aspects of cg. modeling, texturing, rendering, hair, lighting. nice.
he sure likes belts though.
Wait, I saw the mesh you said you did in max. You detailed it to a very high degree before you even brought it into zbrush? It seems as though that would be more time consuming and difficult to...
looks great!
(do you want a crit or are you just sharing?)
Looks like you have your maximum displacement set to low. If you have the high points going up to like a .9 and you set your max upper level of displacement to .8 then the top of all your...
I was also looking at the teeth. They sort of get all the attention with their higher level of detail. I see you said they were modeled separately and that's how I usually go about adding teeth. ...
Yeah, I got a chance to try this out at Siggraph as well. It has some real potential but I didn't get very much time with it. For only $100 I think it will be a good value. I am surprised it isn't...
I love the skin texture. I am wondering how you get it. Do you draw line-wrinkles and then inflate the whole thing? Or do you simultaneously draw in creases and masks and then inflate all the...
That is great. I really like the lighting and the halo effect. It gives it a nice quasi-2d feel.
What is this?? Arguing? On the internet??! I am shocked!
But seriously, you should try the "if you can't say anything nice, don't say anything at all" approach. If you think this is a crappy...
Wow this is really topnotch. Amazing.
My crit would be that when you have her smile, the corners of her mouth are not deforming quite right. The crease and bump that runs down from the corners of...
Siggraph was totally awesome.
I go to E3 and Comicon in San Diego and frankly this convention was so much more enjoyable. The convention center was nice and huge and not too crowded and the tech I...
Holy ****e! I want to have your children! That is sweet!
The modeling is amazing. Great form, composition, creativity. Nice anatomy and accuracy of the musculature. The render is nice as...
Hey it looks good. I like.
You can tell you know what you are doing.
The one thing that stands out is the head/neck. Most people will probably say it is too small but I think the size is ok. ...
Wow, those are both great renders. And a great model.
I really like the first render. Very dramatic.
Keep it up. More stuff!
It can be hard to get replies 'round here.
For a second artwork in Zbrush it is great.
Here is some C&C. I will be brutal cause you said you wanted it.
First off, I'm impressed that you...
Here's another brief update.
I am trying to bite Maddam's technique for renders. He is truly the master as I can't get too close to it. Anyone have any suggestions as to what I am doing wrong? ...
Ok, here's an update.
I painted him up a bit and fleshed out the bump map more. Lots of little divots for poors and some lines in projection master using the deco brush. Bless that little deco...
Here's a guy I'm working on.
I'm only at the beginning stages but
I'm trying to put it all together.
A high res displacement map from Zbrush will be rendered in 3dsmax.
I will make an...
touche.
you are of course correct.
asian women are petite.
Why do I feel naughty when I say that?
But there do exist buff asian women.
buff.JPG