Search:

Type: Posts; User: gloomingshade

Search: Search took 0.64 seconds.

  1. Replies
    2
    Views
    3,261

    thanks KC-Production! here is an update im...

    thanks KC-Production!
    here is an update im roughing out.


    306650
  2. Replies
    2
    Views
    3,261

    D3 Monk Bust

    I'll post further progress of the model here, done for fun. Fanart : )

    current:
    304482
  3. Replies
    11
    Views
    4,572

    hey! they model looks really good, you might...

    hey! they model looks really good, you might wanna try downscaling the eyes (about 10%) they seem a tad big.
    Keep it up, its shaping up to be awesome!
  4. Thread: hello

    by gloomingshade
    Replies
    72
    Views
    128,751

    thx so much for sharing, this thread is...

    thx so much for sharing, this thread is priceless! cant wait to get a grip on this game.:tu: :tu: :tu: :tu:
  5. Thread: Hunter

    by gloomingshade
    Replies
    61
    Views
    119,079

    that looks great! I love both characters! Keep...

    that looks great! I love both characters! Keep up the cool work.
  6. Replies
    26
    Views
    8,614

    vraiment super! a 17 ans en plus... tu es...

    vraiment super! a 17 ans en plus... tu es extremement talentueux. À quel école vas tu?? cest quoi ton parcours?
  7. Thread: My Z-Art

    by gloomingshade
    Replies
    57
    Views
    57,169

    beautiful pic. 5 stars!

    beautiful pic. 5 stars!
  8. Replies
    3
    Views
    1,175

    hi vargucci, Thats pretty good start if...

    hi vargucci,

    Thats pretty good start if your base mesh was a primitive sphere. It seems the face elements are well placed, a small tip would be to soften certain areas like the cheeks and...
  9. Replies
    15
    Views
    9,448

    SunsetSamurai :, (member.php?u=78763) thx for...

    SunsetSamurai :,
    thx for the words. Actually Im quite a noob in max scripts and the only plugin I use is the blue's batch importer which is insanely useful; it permits to import many OBJ files a the...
  10. Replies
    15
    Views
    9,448

    no, its not a multimesh.

    no, its not a multimesh.
  11. Replies
    15
    Views
    9,448

    lol yeah, I cheated for the weapon, its not part...

    lol yeah, I cheated for the weapon, its not part of the character. ;)

    and Ill change the pedestal.
  12. Replies
    15
    Views
    9,448

    Final update, (or is it?) So here it is...

    Final update, (or is it?)

    So here it is the final image :
    monster_final.jpg

    As for the process, it looks a bit like this.

    Key: Fidelity to the concept is the most...
  13. Replies
    15
    Views
    9,448

    Yo guys, quick update, I posed him and am nearly...

    Yo guys, quick update, I posed him and am nearly done...except for that axe.
    Ill be done prolly tomorrow.
    Final Poly count 6400 triangles

    wip3.jpg
  14. Replies
    15
    Views
    9,448

    here's an update guys....thx for the comments.......

    here's an update guys....thx for the comments.... I really appreciate it.


    update 1:

    wip2.jpg
  15. Replies
    73
    Views
    75,338

    very instructive and inspirationnal. Very nice...

    very instructive and inspirationnal. Very nice work!
  16. Replies
    15
    Views
    9,448

    oh and here's a render from the hi res sculp of...

    oh and here's a render from the hi res sculp of the body
    troll.jpg
  17. Replies
    15
    Views
    9,448

    In-game monster, concept:george&guo

    Here's an model im currently working on. I spent 3 days on this and I got 2 days left before I put this in my portfolio and send it to <insert game company>. Critic are very welcome/needed.
    ...
  18. Replies
    89
    Views
    106,075

    wow. As a warcraft fan I thank you for your work....

    wow. As a warcraft fan I thank you for your work.

    my eyes are happy. Now all it needs is a dynamic pose
Results 1 to 18 of 18