This one really feels newer and more different, I like it!
Type: Posts; User: lucaswschmidt
This one really feels newer and more different, I like it!
Thanks truubluu I'm super happy to see him finally shaping up.
I spent a few hours today learning meleayings grouploop thing and it's totally breathing life into old neglected projects of mine....
Alright I ran through your tutorial on a couple of primatives and an old noodly thing of mine. Thanks for making this workflow so easy to understand, I thought I understood a lot of the pieces but...
Man these ones are super pretty too! I'm gonna have to dig into some of this top mod stuff....
I've been making progress on a dragon, here's the current status. I'm finally starting to get a rocky feeling out of the body types but I still have a long way to go before I get the sense of size...
Oh man this looks great! I'm going to try not to blatantly use these for all my rock needs but how would you like attribution if I do?
Looking good keep working on things.
Woah this last one is great!
dude nice beast.
dude that last one is great!
Wow man just looked through this thread. Stop being so rough on yourself you're picking up this program like a champ. It's super complicated but the secret is just to do as much work as possible. ...
Could you upload a screenshot of the problems you're having? As for the symmetry options, is your zsphere armature assymetrical or is the mesh you generated asymetrical?
Man there's been new Zbrush all over the place this year, guess it's time for a new sketchbook. Here's my first quick sculpt in ages.323485
More crazy dragon stuff.
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Good to see some detail shots of the sword, but it is most definitely not sharp.
I really dig this one. Keep em coming.
This is great! Very Conan.
Legs are too short
Yeah you should google SOPA and PIPA, or just go to google's homepage, or go to wikipedia.
If I understand the problem all you have to do is turn off dynamesh and then you should be able to do a ZSphere retopo. If that doesn't work we're gonna need more info.
It looks like her head and shoulders are too far back from her chest.
Wow super inventive creature!
The subtool master plugin does a lot of things like mirror an eyeball to the other side of the mesh. Definitely something to look into.
Yeah definitely smooth out those abs. When sculpting muscles it's important to remember that there's skin on top of them.
I've decided to give my Killface head sculpt a body to test out the new features. Dynamash is great, Clay Polish is tons of fun. Curves and insert brushes are just plain crazy.
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