Looks awesome Matt ! sculpting, shading, fur top notch.
top row in 1... 2.... 3 ... :)
Type: Posts; User: ncollings
Looks awesome Matt ! sculpting, shading, fur top notch.
top row in 1... 2.... 3 ... :)
Thank you guys. :)
Here is another version from tonight as well as the zbrush sculpt :) .
I'm still playing with it so more version might follow.
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Hi guys, been a while since I posted some personal artworks. All the recent stuffs was work related, but I feel like going back into personal project on my spare time again.
Here is a creature...
Looking great Jesse. :) is the last image render in Zbrush ?
Yes we do.
wherever there is neutral grey area in your displacement maps , those areas will not be displaced.
slocik: In the full shot it's the blur version before the client's feedback. They wanted specifically that head shape for some reason.
beautiful as always Magda . Hope life's treating you well in Amsterdam .:)
Hello Pat,
Thanks for sharing with us those awesome shots.
I have a little question too if you don't mind :).
do you bake your diffuse map with the sss shader apply ?
I ask that because i tried...
Awesome study man. make me want to do the same :D
I saw in your thread over cgtalk that you've started a new wall with the eye area. Can't wait to see it complete , keep it up :tu:
wow, awesome work man!
Definitely top row stuff
hi Drummer,
Cool making of man :tu: and i'm glad to have my tutorial in the same issue ;)
hi seb,
Amazing work man :tu: i really dig all of them.
your last image is named "gearlow.jpg" , is it the highpoly or the lowpoly version?
hi seb,
Amazing work man :tu: i really dig all of them.
your last image is named "gearlow.jpg" , is it the highpoly or the lowpoly version?
Great Shader Sebcesoir! Thanks a lot for sharing :)
i used Brazil for the render! and i only used a Normal map and a bump map on the character.
yes of course, before to start .
i just sent him a email.
thanks for the kind words fx81!
i like it a lot too
Hi DEAN,
The head looks really great.
may be some more SSS would be nice ( especially on the ears). But i know you have finished this dude ;).
MINTY:: thank you lan, glad you like it.
jerfoo:: for the bump map, i used projection master with some custom alpha. And after that, i edited the map in photoshop.
AWESOME! i'm a fan of your work :tu:
Thanks Gpepper. Miles Teves is one of the best concept/designer. He works in the industry since more than 20 years now.
Ok I edit the turnaround to have a nice loop btw the start and the end....
Thank a lot guys!
I sent an email to Miles Teves to show him the final result of my trarch and it seams he like it ! check it out :arrow:...
Waow what a surprise ... My thread is on the top row !
Thank you everyone for your comments and critics . I'm very glad that you like the final shot!
When i look the first render of trarch...