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Type: Posts; User: evillair

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  1. Thread: Granny

    by evillair
    Replies
    12
    Views
    4,921

    Great job!

    Great job!
  2. Incredible work! :tu:

    Incredible work! :tu:
  3. Great models! Thanks for sharing. I had a...

    Great models! Thanks for sharing.

    I had a question;
    -You mentioned it takes appx. 3 weeks for most models, is that for the complete game mesh and textures or just the finished high poly?

    ...
  4. Replies
    43
    Views
    14,955

    Great job! Spot on.

    Great job! Spot on.
  5. Thread: Blues Man

    by evillair
    Replies
    4
    Views
    2,997

    Thanks a lot remcv8!

    Thanks a lot remcv8!
  6. Thread: Blues Man

    by evillair
    Replies
    4
    Views
    2,997

    Thank you michalis!

    Thank you michalis!
  7. Thread: Blues Man

    by evillair
    Replies
    4
    Views
    2,997

    Blues Man

    I haven't posted in a long time, but I thought I'd share my latest.
    For the base mesh I used Dunkin's Bust starter kit and modelled the other stuff in Maya.

    Composed in Photoshop using the passes...
  8. Thread: Lord (WIP)

    by evillair
    Replies
    149
    Views
    157,793

    Stunning! What size of textures did you use...

    Stunning!

    What size of textures did you use for the alphas?
  9. Thread: the back

    by evillair
    Replies
    4
    Views
    1,843

    This is going to be part of a bigger image. ...

    This is going to be part of a bigger image.

    The model is unwrapped, so I make different textures in photoshop that I want detailed and apply that with the int fuction in the masking menu then edit...
  10. Thread: Lord (WIP)

    by evillair
    Replies
    149
    Views
    157,793

    Looking great Seb. :)

    Looking great Seb. :)
  11. Thread: Samurai

    by evillair
    Replies
    27
    Views
    26,891

    Nice job, looks great.

    Nice job, looks great.
  12. Thread: the back

    by evillair
    Replies
    4
    Views
    1,843

    the back

    Newest test in Maya/zbrush.

    I made 5 to 6 different masks in phoshop with patterns and mapped them to an alphamask to isolate areas I wanted to draw/deform in ZB.

    the_Back_c.jpg

    ...
  13. Replies
    49
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    48,009

    niiiiiiiiiiiiiiiiice!

    niiiiiiiiiiiiiiiiice!
  14. Replies
    3
    Views
    1,643

    Upon the Remains

    Still trying to get to grips with Zbrush as I just started.
    Base models made in Maya, edited in zbrush and touch ups in photoshop.

    Upon_the_Remains_web.jpg

    C&C welcomed.
    ...
  15. Replies
    18
    Views
    6,041

    Looks great!

    Looks great!
  16. Thread: SkullCage

    by evillair
    Replies
    3
    Views
    1,305

    Thanks, yup, all rendered in ZB. Here's the...

    Thanks, yup, all rendered in ZB.
    Here's the alpha I made on simple geometry, comes out cleaner then on a complex mesh. I'm still learning the best way to do things.

    ...
  17. Replies
    116
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    102,972

    Thank you!

    Thank you!
  18. Thread: SkullCage

    by evillair
    Replies
    3
    Views
    1,305

    SkullCage

    Hi, post post here.

    Started using zBrush last week and this is my first render.

    Thanks to Meats Meier for the technique/inspiration, jantim for the material and Mahlikus The...
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