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Type: Posts; User: cleankid

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    Art Update

    Thanks everyone, I am glad your digging the style!

    I wanted to post an art update here. Here are a few props I created for Overpower. The sculpting is pretty loose and fast.
    Since these are all...
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    Thanks guys :D hopefully in the not toooo distant...

    Thanks guys :D hopefully in the not toooo distant future you can cast a spell with that staff!
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    Game Rez Renders 405989405990405991405992

    Game Rez Renders

    405989405990405991405992
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    Overpower Dev Thread

    Hey guys, I wanted to share with you some character work for an indie FPS fantasy shooter game I am working on with some friends. The game is called Overpower and here are the playable characters so...
  5. Hi Sarakawa, Nice job, everything looks nice and...

    Hi Sarakawa,
    Nice job, everything looks nice and clean. I like your presentation too. I do feel though like the gloss on some of her skin is a little tight. I like how rich and saturated the colors...
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    Hey Cesar! Great seeing new works from you! I...

    Hey Cesar!
    Great seeing new works from you! I look forward to seeing more. I dont know if you remember me you taught me online through cgsociety.org almost 2 years ago.. Cant believe its been that...
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    @ silvaticus Thank you Silvaticus! And thanks...

    @ silvaticus
    Thank you Silvaticus! And thanks for the crit I always like getting feedback to see where I can improve. So thanks

    @Julian_K
    Hey Julian_K thanks also for the crit. I agree with...
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    Horse Round 2!

    Hey guys
    Here is my creature sculpting final. I chose a concept from Terryl Whitlatch who has an awesome called creatures: real and imagined and it has amazing concepts in it. This is an amphibious...
  9. I love the sketch and its subtlety.. all your...

    I love the sketch and its subtlety.. all your work is very inspiring :D
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    vray forest

    Hey thank you Uber :D

    This is something a little different its my project from my Lighting and Rendering class at school. Its rendered in Vray but I used zbrush for the tree character and the...
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