Search:

Type: Posts; User: Noahgome32

Page 1 of 2 1 2

Search: Search took 0.18 seconds.

  1. Thread: ZBUILDER v2

    by Noahgome32
    Replies
    38
    Views
    55,864

    zbuilder

    I hope he will update it
  2. Replies
    168
    Views
    90,538

    Layers

    I did this. I combine your old technique and your new one and Substance Painter. I used Lightwave to rendered it. One thing that I couldn't figure out, the id map didn't come alone with the high...
  3. Replies
    168
    Views
    90,538

    fh

    I just realize what I did wrong, I mixed up the fh and fv in the noise editor so it was blowing up the details
    Everything now is working right Thank you
  4. Replies
    168
    Views
    90,538

    bump maps

    I assume after I make the shaded or diffuse map, put it in the noise plugin, and bake a normal map
  5. Replies
    168
    Views
    90,538

    dept map

    Glenn


    Hey, I'm working on some models for a game. I was wondering if it's possible to keep the details of the Greeble, but not blow up the mesh
  6. Thread: ZBUILDER v2

    by Noahgome32
    Replies
    38
    Views
    55,864

    eye sockets

    I have one suggestion for the next version. If it's possible to get an option to make the eye sockets hollow
    Thank you
  7. Replies
    168
    Views
    90,538

    stadium

    I'm doing a stadium for a game. I just got the look to it. Now have to make the low and the high polys. For the high one, do you use fbx and _high? I usually use an obj for the high
  8. Replies
    168
    Views
    90,538

    unreal engine

    this is in unreal engine 572762
  9. Replies
    168
    Views
    90,538

    robot

    I bought your new pack. I'm making bots for a game. Tomorrow, I will post what I did in Substance painter 570863
  10. Tron's bike, but it's before everything. Version 0.1

    I dynameshed the body first in Zbrush. I z-meshed it. I used Substance Painter



    <small style="box-sizing: border-box; font-size: 11.9px; color: rgb(187, 187, 187); font-family: &quot;Open Sans&quot;,...
  11. Replies
    168
    Views
    90,538

    help

    it has been a while since I did your ship. I'm doing an alein ship and when I render a pass, it looks bad, I did poly group uv map. What I did wrong
  12. Replies
    25
    Views
    35,201

    you did a real good job on him

    you did a real good job on him
  13. Replies
    0
    Views
    861

    Live booleans

    the live booleans is nice if you want something quick, but if you want to make a weapon for a game, I see issues, like if you want a clean low version, you can't use booleans.. I haven't played with...
  14. Thread: ZBUILDER v2

    by Noahgome32
    Replies
    38
    Views
    55,864

    the viking's project

    I have been using zbuilder for a while, just playing around. Now I'm working on a viking.......... I have a suggestion , make the eye sockets hallow... I really like the tool
  15. Replies
    0
    Views
    1,964

    viking progess

    I'm doing a viking character. I made an axe and a shield551379551380551381
  16. Replies
    1
    Views
    1,563

    character finish

    another character finish, but I didn't use Substance painter because I didn't know how to put the hair in substance painter
  17. Replies
    0
    Views
    1,088

    boots textures video

    I did a video about texturing boots in substance painter https://www.youtube.com/watch?v=7RRaeVmFcsc&feature=youtu.be
  18. Thread: ZBUILDER v2

    by Noahgome32
    Replies
    38
    Views
    55,864

    sculpt still

    I love the plug in. People still need to sculpt still. The plug in can't do everything. I love the uvs, I can put the head on a different sub tool and make the uvs bigger for substance painter. Wish...
  19. Replies
    0
    Views
    2,935

    Getting ready for the summit

    here how I did the hair, in Zbrush I used the short hair brush. In substance painter, I used some lines alphas with color. I tapped and rotated
  20. Thread: ZBUILDER v2

    by Noahgome32
    Replies
    38
    Views
    55,864

    doing a sculpt

    doing a sculpt of myself as Arnorld lol, started with zbuider and started to sculpt on it. I just cut in the eyes to make my own eyes.
  21. Thread: ZBUILDER v2

    by Noahgome32
    Replies
    38
    Views
    55,864

    pose

    Yes you can pose in zbuilder
  22. Replies
    858
    Views
    1,140,454

    nice job. How many polys

    nice job. How many polys
  23. Thread: ZBUILDER v2

    by Noahgome32
    Replies
    38
    Views
    55,864

    fbx

    one way is to use to the Zbrush fbx plugin or send the model to another program and scale it up
  24. Thread: ZBUILDER v2

    by Noahgome32
    Replies
    38
    Views
    55,864

    Love it

    I did this really quick, I'll use zbuilder for characters for my game
  25. Thread: santa

    by Noahgome32
    Replies
    1
    Views
    2,285

    santa

    I did this within a day 531279531279
Results 1 to 25 of 50
Page 1 of 2 1 2