Interesting creature. Looking forward to seeing the tutorial :)
Type: Posts; User: image123
Interesting creature. Looking forward to seeing the tutorial :)
Its refreshing to see a full scene with so much movement and story. Great job!
Hey,
Some recent Zbrush work. Rendered in Zbrush.
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Shamans are intermediaries or messengers between the human world and the spirit worlds.
- Concept, 3D model, hair, textures and materials.
-3D max, Substance Painter 2, Ornatrix 3, zbrush and...
Zbrush really needs subtool folders! A nice option would be the ability to select the folder(subtools linked) and be able to move, rotate and scale the entire folder. A bit like the Transpose plug-in...
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Nice kaiju. I like all the different scenario renders you made.
thanks
Dragon fly:
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Cheers guys
Just keep at it, Zbrush is a great way for 2d artists to learn 3D or sculpting fundamentals
Update to skin shader and added hair and hunting body paint.
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Zbrush HD geometry was used for the finer skin details and exported displacement and normal maps to multi-tiled UV clusters. The body is split at the waist to manage the subdivision levels.
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Zbrush video time lapse: http://www.soulty.com/tutorials/
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Some alt view renders
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Ninja turtle - Always wanted to make a 3d Ninja Turtle that resembled a real ninja. Strong, lean and agile with tactical accessories. I chose to redesign the turtle as a new character with black...
I think it would look good from any angle :)
I know this a Zbrush thread but could you give some insight into the lighting and Vray shader setup (if possible). I'm making a character at the...
Nice work and thanks for sharing. The hair and fur clumps look amazing.
Great Zbrushing. The skin came out really nice.
Very inspiring creatures. Well done guys the book looks great
Video Zbrush breakdown:
<iframe src="//www.youtube.com/embed/x1yaxktPA84" allowfullscreen="" frameborder="0" height="480" width="640"></iframe>
My website tutorials/ breakdowns:...
Thanks for the feedback. I forgot to add any details of how Zbrush was used in the making of this model so I put together an image explaining it. I hope its not to messy to follow. I use Zbrush GOZ...
Cheers for the comments. Clay render and wireframe.
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Thanks, Zbrush render of the high poly.
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