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  1. Thread: Bean

    by DarthWayne
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    5
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    1,989

    Yep thats a spot on rowan alright. :) ...

    Yep thats a spot on rowan alright. :) Incedentally he was born in the same town as me. Apparently he uised to get bullied alot..but got his own back by buying up 80% of the commercial properties of...
  2. Thread: Grangle

    by DarthWayne
    Replies
    432
    Views
    209,465

    Very cool sculpt. ;) Maybe the eyebrows could be...

    Very cool sculpt. ;) Maybe the eyebrows could be tightened up a bit if the sphere topology allows, but I like it. :)

    Wayne...
  3. Thread: The Spiker

    by DarthWayne
    Replies
    14
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    5,702

    ...So far... HDSpiker-turnstrip-sm.jpg...

    ...So far...



    HDSpiker-turnstrip-sm.jpg




    Did a little more tightening up on this session. Mostly minor stuff, stilll got to put more work into the back of him although chances are...
  4. Thread: The Spiker

    by DarthWayne
    Replies
    14
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    5,702

    ~reloaded5-sm.jpg...

    ~reloaded5-sm.jpg


    Well still wasn't happy with the bulk of him and a few other things so changed those and redid the forearms..still not as tight as I'd like them.

    Yep getting older...
  5. Thread: The Spiker

    by DarthWayne
    Replies
    14
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    5,702

    You know I was actualy thinking of the same idea...

    You know I was actualy thinking of the same idea of barbed hooks just this morning, you must be psychic mate. Some of the proportion issues are due to foreshortening (the perpspective is set too low...
  6. Thread: The Spiker

    by DarthWayne
    Replies
    14
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    5,702

    SpikerComp.jpg...

    SpikerComp.jpg


    Did a few shape changes to the major form, althoug I didn't have a whole lot of time to do what I wanted to in this session. I felt he was a bit thin across the shoulders...
  7. I gave this a little test run yesterday, great...

    I gave this a little test run yesterday, great quality but install takes an age if you dont have Dotnet 3.0 installed though. File sizes are pretty bad though...way too huge for the length of video....
  8. Replies
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    1,318

    I wont be there myself this year, as much as I...

    I wont be there myself this year, as much as I wanted to, I simply have way to much on right now. Which p*sses me off no end, as I really wanted to go this year. I do expect a full report mind;)
    ...
  9. Thread: The Spiker

    by DarthWayne
    Replies
    14
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    5,702

    SPIKERCOL-4-GREY-sm.jpg Even monsters...

    SPIKERCOL-4-GREY-sm.jpg


    Even monsters have to have 'happy time'. :) lol. Although to be honest I find my workflow these days is to quickly sketch out the basic character, then refine and...
  10. Thread: The Spiker

    by DarthWayne
    Replies
    14
    Views
    5,702

    The Spiker

    Current image:


    HDSpiker-turnstrip-sm.jpg




    Original post:
  11. Replies
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    1,783

    Its funny you should mention Frency Pilou as he...

    Its funny you should mention Frency Pilou as he did pop into my head while doing this one. I've no idea what he looks like, but you never know. :)


    Wayne...
  12. Replies
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    27,390

    The design and silloutte of this reads very well....

    The design and silloutte of this reads very well. It would make a fine next gen game model as well. Looking forward to see where you take this. :)

    Wayne...
  13. Replies
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    Nice work Jim, Its a shame that the infamous 'Mr...

    Nice work Jim, Its a shame that the infamous 'Mr 1 star' poster has been on your thread. So 5 from me to even things up a bit as theres no way in hell this thread deserves 1 star from anyone.
    ...
  14. Replies
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    MONSTER-BW.jpg...

    MONSTER-BW.jpg




    Thanks, the texturing is 90% exactly the same to be honest, but the shader I used to geet a better skin effect changed and darkened it a bit. Although you did inspire...
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    1,783

    Frenchy spherehead

    frenchySpherehead.jpg

    A quick doodle from a sphere I did in 1/2 hour or so. Sort of liked the charater so thought I'd post it.

    Wayne...
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    The original idea had all gone according to plan,...

    The original idea had all gone according to plan, was to show the 'making of' as the 1st part followed by the parts I upped here. But alas I had issues with the zscript on playback so it went the...
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    Another direction change.... ...

    Another direction change....


    MONSTERcomp2-strip.jpg




    I did a few tweaks on this again, mainly shader, sharpening up details on the sculpt etc.. I gave him a slightly more...
  18. Thread: naturebaby

    by DarthWayne
    Replies
    8
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    3,290

    Excellent form and sculpting. Love it. :) 5 *'s...

    Excellent form and sculpting. Love it. :) 5 *'s

    Wayne...
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    Great job indeed 5 stars from me. :) I really...

    Great job indeed 5 stars from me. :)

    I really hope your going to texture this as I think it'll be a top row piece with ease.... There's been some amazing work posted here of late..maybe we do...
  20. Replies
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    Hope they worked fine for you.:) Weekend was...

    Hope they worked fine for you.:) Weekend was pretty bad actually bu thats a whole other story lol. I notice on my server that the files were downloaded about 800 times..goodjob I have plenty of...
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    19,159

    Ripping an aliens legs off! ...

    Ripping an aliens legs off!


    alien-newLeg-small2.jpg




    The lower legs and feet on this model weren't up to standard with the rest, mainly due to edge flow problems with the retop. (In...
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    OK assuming that you get to the the point where...

    OK assuming that you get to the the point where you've polypainted over your matcap a texture you consider done. Transfer it to a UV'd texture map.

    Now make yourself one displacemnt map (bare...
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    Turntable (first up on my VEOH site)...

    Turntable (first up on my VEOH site)



    That really means a hell of a lot coming from you mate, you've been one of my favorite sculptors for a while thanks. :)



    To be quite honest I have...
  24. Replies
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    alien-body-sm.jpg...

    alien-body-sm.jpg



    alien-body-grey-sm.jpg




    More texture work and few extra details on the face. The polycount is about max on this box without going to HD geometry (and I'd rathe leave...
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    colorstrip-sm.jpg...

    colorstrip-sm.jpg




    Thanks guys. :)

    No sculpting work on this just some texturing work to see where it takes me. I've retopped the model so hopefuly I can squeeze some extra detail out of...
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