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Type: Posts; User: RogersX

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    For twisting or overlapping polys I usually use...

    For twisting or overlapping polys I usually use the Smooth Tool, set to full strength. I run the smooth tool over the problem area which tends to iron out or untwist the polys, then I will hit it...
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    Also depends on the size of the print. All my 3d...

    Also depends on the size of the print. All my 3d is done for print. If it is a miniature then less polys are needed as it will be very small. If it is action figure size then more polys are needed as...
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    Aye, sweet! Yeah actual work with brushing is...

    Aye, sweet! Yeah actual work with brushing is slow but having different pieces of the overall model in separate files is a good work-around to that if your project permits. For instance if making a...
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    I do do that. Thanks. Even covered it in my...

    I do do that. Thanks. Even covered it in my previous post in this thread (Decimator in old V. of ZB). Like I said, higher poly count would just be nice to pop open other files, copy/paste, compare...
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    Okay, after doing more research with various...

    Okay, after doing more research with various Google queries I came across this little page:
    http://maketecheasier.com/increase-memory-limit-for-32-bit-applications-in-windows-64-bit-os/2011/08/13
    ...
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    Yeah, that is kind of painfully obvious ;) ...

    Yeah, that is kind of painfully obvious ;)



    Obligatory but fair enough. I know, I am backwards etc etc. Sorry, I hate Zbrush with a passion :( Interface is ick... But then again, that is Off...
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    I'm running core 2 duo, 8 gigs of ram with Win 7...

    I'm running core 2 duo, 8 gigs of ram with Win 7 64 bit and a 512meg card. I thought it was a limit of the software for 32 bit machines that will not allow it to go over the standard 1gig off ram? I...
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    More Polys in Sculptris? YES, DOUBLE!

    Is there any way to get more polys out of Sculptris? I hit the 1mil -1.2 mil polys and it always crashes. Is there a way to allocate more memory or something to get the poly count in Sculptris...
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    I know of the workarounds and how it is done...

    I know of the workarounds and how it is done traditionally. I am wondering if my idea can be created hence posting in Requests.
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    Another Interesting Idea

    Maybe it is stupid, not sure...
    Basically I was thinking of a feature that would let you apply a textured pattern or brush to an entire selected mesh and then control the spread of it and the depth...
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