For twisting or overlapping polys I usually use the Smooth Tool, set to full strength. I run the smooth tool over the problem area which tends to iron out or untwist the polys, then I will hit it...
Type: Posts; User: RogersX
For twisting or overlapping polys I usually use the Smooth Tool, set to full strength. I run the smooth tool over the problem area which tends to iron out or untwist the polys, then I will hit it...
Also depends on the size of the print. All my 3d is done for print. If it is a miniature then less polys are needed as it will be very small. If it is action figure size then more polys are needed as...
Aye, sweet! Yeah actual work with brushing is slow but having different pieces of the overall model in separate files is a good work-around to that if your project permits. For instance if making a...
I do do that. Thanks. Even covered it in my previous post in this thread (Decimator in old V. of ZB). Like I said, higher poly count would just be nice to pop open other files, copy/paste, compare...
Okay, after doing more research with various Google queries I came across this little page:
http://maketecheasier.com/increase-memory-limit-for-32-bit-applications-in-windows-64-bit-os/2011/08/13
...
Yeah, that is kind of painfully obvious ;)
Obligatory but fair enough. I know, I am backwards etc etc. Sorry, I hate Zbrush with a passion :( Interface is ick... But then again, that is Off...
I'm running core 2 duo, 8 gigs of ram with Win 7 64 bit and a 512meg card. I thought it was a limit of the software for 32 bit machines that will not allow it to go over the standard 1gig off ram? I...
Is there any way to get more polys out of Sculptris? I hit the 1mil -1.2 mil polys and it always crashes. Is there a way to allocate more memory or something to get the poly count in Sculptris...
I know of the workarounds and how it is done traditionally. I am wondering if my idea can be created hence posting in Requests.
Maybe it is stupid, not sure...
Basically I was thinking of a feature that would let you apply a textured pattern or brush to an entire selected mesh and then control the spread of it and the depth...