Made another attempt at this angel character. Composited multiple matcaps in Photoshop and added some additional details and polypaint.
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Type: Posts; User: fluxist8070
Made another attempt at this angel character. Composited multiple matcaps in Photoshop and added some additional details and polypaint.
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Decided to work on a new image. Referencing Pascal Blanche in this one. Always admire his work.
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Here is a composite render of a angel concept sculpt.
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Hey Guys!
I put this together while working off and on over the weekend using zModeler. I used the gun mesh insert brush for some details. Now, I'm trying to find out a good way to UV unrap the mess...
Here is a WIP render of a real time character I'm working on. Sculpted in zBrush. Modeled and rendered in Max. Extra texture work in Photoshop.
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Here is a quick sculpt for an ios game I'm working on!
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Made some progress today. Put the base mesh together and began sculpting. This is after about 6 hours or so. I still need to add hair. Not sure if the gloves look too big. Thanks for looking!
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Here is a Portrait I created in about a week. I used photo refs, spotlight, and fibermesh for this exercise.
Hey Guys,
Below is my current character reel. Thanks for looking!
<iframe src="http://player.vimeo.com/video/49335005?badge=0" webkitallowfullscreen="" mozallowfullscreen="" allowfullscreen=""...
Hey Guys,
Here is a video tutorial for creating color and sculpt variations using 3D Layers. In the video, I turn my portrait of Henry Rollins into a Zombie. : )
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Hey This is a great start, but you might want to reevaluate your proportions. The arms and Torso look a little short to me. Keep it up though!:tu:
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Got around to painting Henry Today. I used spotlight and then did some blending.
Just a little something that I just finished up!
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This work is really great!
Here is a White Rhino that I completed in about 9 hours. I used fiber mesh for the hair and grass. This image is the product of video tutorials I did for my students for my digital sculpting class...
Here are a couple renders of a sculpt I've worked on recently.
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This is looking pretty good! Keep Going! Addign Additional imperfections in the rocks would help to make this look even better. However, you can do a final pass over the whole bridge asset once you...
Nice concept sculpts. I think the 3rd one is the best. Keep Going!:tu:
:tu:Looks like a nice start. Looking forward to seeing the sculpt!
Here is my latest character. I built the base in maya, composited in CS2 but everything else is in ZBrush.
Comments and crits welcome! Thanks for looking.
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Shadow...
Nice concept and modelling! have you thought about textures?
Here is my latest character. All base meshes were done in maya. Everything else in in ZBrush 3. There is some post work done in Photoshop too. Thanks for looking. Plus, if you have any tips on...