Texturing has started!
RonTexture2.jpg
Type: Posts; User: IEU4Ustudio
Texturing has started!
RonTexture2.jpg
hey, I decided to plan my texturing and do a little concept in photoshop.
the original
RonOriginal.jpg
and here is the experiment :P
RonTattoo.jpg
This is what I got from the Partitions I tryed last night, the objects are not combined, no UV sets are preped, so what will happen in Zbrush as for UV sets now?
RonySets.jpg
-Will it...
HAHA, Hmm I was stuck on it for a whole week, and couldnt seem to be able to do anything, I was stuck on it, so I just decided to move it on the side, and planned this sucker for a more "high end"...
Group problem, I'm trying to export the face from maya, in one piece, Face, Eyes,Teeth,Gums etc.. but I want them to be divided in groups, I know its possible but I cant find out how, Ive tryed Quick...
Here is the newest model I started, and i plan on finishing :P I noticed that I never modeled a face with a pronouced expression, and I never modeled the inisde of a mouth, so I decided to try with...
WOW!!, that PDF and Alpha Displacement Exporter seem like the right way to go, Thanks a alot, very informative and yeah I agree now, that was alot of work for nothing, :P but I learned alot from it....
Here are a couple of Diagrams to show what I mean.
DisRange.jpg
As you can see the only reason to change the Mid Value would be to increase the range of detail in a specific Direction (...
Here is one I found in a thread last night, cant remember which one tho, its for the Alpha Gain.
Alpha Gain = (Alpha Depth Factor from zbrush * 10) * 2
EDITED
I found the Alpha...
Here is a Formula for the Alpha Offset when the Mid Value is at 50 if memory serves right.
Alpha Offset = Negative Alpha Gain * 0.5
Yesterday night I read through a 26 page thread about displacements and I still havent been able to do the displacement right, so I decided to totally understand what is the problem, I saw alot of...
On way of finding out what migh bug you would be to make a low res of the teeth and gums and just set them in the mouth to see if you can feel him "Roar !" :P since the teeth are a big part of the...
Awesome job, like smileman said it is very emotive, It looks like he or IT just finsihed a big day of work and is coming back home with today's.. "work" I thought of something that might just add a...
Here is my first real SSS test in Maya, still need a diffuse and specular texture, I couldnt get the displacement to work well, so I simply smoothed the model and added it as a bump.Tomorrow ill try...
Wow, that is weird. thank you Lemonnado, Mykyl...
et Merci Sebcesoir pour le Tip de l'option :P
nice to see a little "fight" I know its nothing, well ive been doing a fight of my own with exporting issues. I tryed to do some early exporting tests before I went too far since im new to Zbrush and...
haha, good spotting, I got the same from a teacher I had in college, so I did fix them right after I posted that pic :P and yes they were sppose to be that small on the fist concept, but I changed it...
I was having fun with edge looping your drawing so I continued some more :P, Hope it will inspire you.
IMO.jpg
Good luck
Here is a little picture I did of what I think you did not do on your 3d model that your concept had.
- First your drawing really has mass around the mouth especialy if you look around the...
Here is a little update on the face, I decided to make him more dirty (Scruffy) :) I think it adds alot to his character.
Face.jpg
Thats fine, Ill just have to use Zbrush like a more intuative Photoshop :P
Thanks again Davlin, oh and btw your warrior workflow was very inspiring on how ill have to do it.
Thank you Davlin for the tips, This is the tutorial I used to do my texturing,
http://www2.zbrushcentral.com/picasso/tutorial.htm and when I got to the Specular part, well I couldnt get it to work...
Thank you Artmarqy, ill try and keep you updated on this guy :)
hey, I just started using Zbrush yesterday after I watched a digital scultping video from Gnomon and a Basic texturing tutorial. I learn a great deal of things from both as youll be able to see for...