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Type: Posts; User: Scote

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  1. Thread: Robin Williams

    by Scote
    Replies
    3
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    935

    Bravo ! That's a great likeness!

    Bravo ! That's a great likeness!
  2. Thread: Jurassic

    by Scote
    Replies
    1
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    985

    Really like the compositing overall. But the...

    Really like the compositing overall.

    But the TRex is looking at us, should it aim his human target?
  3. Replies
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    10,034

    I think you could refine the head. DO you have a...

    I think you could refine the head. DO you have a reference picture because I think your proportions are off
  4. Replies
    3
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    999

    That's really cool. You did great interpreting...

    That's really cool. You did great interpreting the concept.

    That concept was for which game? you know the title?
  5. Thread: Myself

    by Scote
    Replies
    3
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    8,089

    That's nice. Don't know if you could share a...

    That's nice.

    Don't know if you could share a picture of yourself for comparaison
  6. Thread: Stonehide Kaiju

    by Scote
    Replies
    8
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    8,716

    Look great, but you have a lot of symmetry. You...

    Look great, but you have a lot of symmetry. You put some high frequency details to try to break it up, but you could try to add low frequency to break the symmetry more. Any way just an advice
  7. Thread: Berdion

    by Scote
    Replies
    4
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    869

    Do yuou try to be realistic? Because the head is...

    Do yuou try to be realistic? Because the head is way bigger then normal based on your body. You should triple check that. ALso does seem like you have a rip cage: the torso is too flat when I look at...
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    611

    The edges are not sharp enough and the lines not...

    The edges are not sharp enough and the lines not flat enough to feel really mechanical.

    But I dig the design
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    4,393

    Great model indeed.

    Great model indeed.
  10. Thread: Medieval horse

    by Scote
    Replies
    4
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    1,874

    Never take paiting unless you can't find proper...

    Never take paiting unless you can't find proper picture of the real thing. Painting are like 3D: interpretation of an artist with sometime falses in the technique

    599984
  11. Replies
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    1,532

    in general you got the main features. But your...

    in general you got the main features. But your iris are too big

    599971
  12. Thread: Medieval horse

    by Scote
    Replies
    4
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    1,874

    what are your horse race, I find him a bit off in...

    what are your horse race, I find him a bit off in anatomy, but all depend which bread it is
  13. Good start. But I think Ray Park has a more...

    Good start. But I think Ray Park has a more square chin and if you base yourself on the front view you get, he has a small angle on the side view. I always align my side view with the nostril. the...
  14. Replies
    70
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    106,988

    Awesome walktrought man. thanks for sharing

    Awesome walktrought man. thanks for sharing
  15. Thread: Biker portrait

    by Scote
    Replies
    1
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    584

    Great overall. My critic: the goggle are too thin...

    Great overall. My critic: the goggle are too thin and the leather cap doesnt have volume at the front

    https://www.historicalemporium.com/store/005164.php
    ...
  16. Replies
    2
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    1,140

    but is it the 3d scan you based yourself on or...

    but is it the 3d scan you based yourself on or you sculpt on it that mud look? It's not clear
  17. Thread: Female image

    by Scote
    Replies
    12
    Views
    10,047

    Stunning! Superior attitude :)

    Stunning!

    Superior attitude :)
  18. Replies
    1
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    1,430

    Looking at your portfolio you step down from...

    Looking at your portfolio you step down from improving from the latest 2016 model

    You may want to fix few elements. You have some likeness in the eyes but you miss his main features: big nose big...
  19. Replies
    3
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    1,163

    I see some likeness but I would rework the eyes...

    I see some likeness but I would rework the eyes so they aim at the same place: its distracting
  20. Thread: Creature

    by Scote
    Replies
    3
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    946

    as an environment artist I only see your rock is...

    as an environment artist I only see your rock is low res.

    You could improve a look the final look of your piece with a great detail base
  21. Replies
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    10,212

    Your face and jaw is way bigger then the cranium...

    Your face and jaw is way bigger then the cranium itself. You should refine more if you want to be closer to the anatomically correct skull. Because to way you sculpt it it cannot be (for me) a...
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    1,679

    I think you need to come back to subdiv 1 and...

    I think you need to come back to subdiv 1 and better block Scarlett main shape. You did go too far in subdivision.

    so you could block better the shape: http://samuelcote.com/ref/casting/
  23. great character. Smooth lines.

    great character. Smooth lines.
  24. Replies
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    2,496

    oh my, thats why. Your ref is not super easy to...

    oh my, thats why. Your ref is not super easy to use. Nothing align properly. It's way easier to model when you have good references.

    But its a simple fix. Just need to find the proper angle for...
  25. Replies
    4
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    2,496

    You should share more then a view of the...

    You should share more then a view of the charcater. What about sharing your ref + front and side view?

    Currently, it's off, but could be fix easily if you share the ref and some other views to...
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