i'm one of the lucky few to receive one of the blizzard starcraft toys. Surprised to see it in this thread. Kudos! It's looking great and currently decorates my worktable! :-)
-boom
Type: Posts; User: BooMMooB
i'm one of the lucky few to receive one of the blizzard starcraft toys. Surprised to see it in this thread. Kudos! It's looking great and currently decorates my worktable! :-)
-boom
fyi: it says in the top that post that the update is currently being uploaded to the distribution servers. Just a little more patience :)
Seriously loving the clay feeling you are getting into your sculpts. Would you care to elaborate a little on the process on the hooded fella.. ?
thanks!
I've actually seen the same thing happen - if it's of any comfort ;-)
Whoops got distracted there....
/runs back to refresh mailbox
thats amazing, seb. Love your characters.
I would also like to know how you did the hair. And how much of it is post work in PhotoShop?
cheers and thanks for the material. :)
i have no idea what the almighty babelfish wants to tell me... ;)
...but those models are really damn good. Thanks for posting and show us more, plz! :)
that looks pretty good indeed. What program did you eventually use to generate the normal map with? It looks like a local space normal map, no?
I was wondering... Is there any way to render the material to textures? preferable different texturemaps for diffuse, bump spec etc.
thanks,
B
That is indeed a sweet page. Anyone else noticed the steady increase of quality of work in the features over time? I think it's very apparent, even though there are ofcourse quite a few gems in the...
Its me again, just from my home computer! ;)
too bad.. I was just getting my hopes up... :)
I'm sure those programs are maginicent, but I'm not looking for something that advance. Just...
enough renders shown already, but i just wanted to show the render speed of max7
3times meshsmooth on a imported .obj converted to editablepoly. Mesh scaled to 25%
standard displacement modifier...