I was inspired by the Zoom character in The Flash TV Series so I decided to do my own version of it. The rest of the images are just playing with the model to get some variations.
More images in...
Type: Posts; User: macaco
I was inspired by the Zoom character in The Flash TV Series so I decided to do my own version of it. The rest of the images are just playing with the model to get some variations.
More images in...
Hi!!
I wanted to share with you my first zbrush mech. There are so many cool models out there that I was inspired to make my own.
Concepting, modeling and retopo done in Zbrush.
I was thinking...
Nice work! I love it.
Great work as usual. Thanks for the hair tip.
Hi Cagnazzo,
I created them in max, where I modeled the straps to follow the character as well. Then I imported all the straps and buckles to Zbrush and I polygrouped them to work faster.
After...
I have uploaded the different buckles I created for the character in case they are useful to someone.
http://www.muntes.com/wp-content/uploads/2014/02/buckles.rar
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Hi!
This is the finished model in marmoset. It's about 15K and 4x4096 Textures (diffuse, normal, specular and glossiness).
I hope you like it!
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Thanks for the comments!!
I did some more work on the highpoly, and created the lowpoly. Here are some updates with the normal map and vertex colours projected to use as masks.
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Hi!
I have been working on a character design from the latest Total Recall movie.
I really liked the design of the human soldier so I was motivated to do it.
This is the highpoly but the...
It's incredible, I love the design, modelling and rendering. Great piece!
Great Work Woody !!
I like the idea of the hat morphing into tentacles!
Fins aviat ;)
Thank you all for your comments!! I got inspiration from Cézar Brandão beautiful girls and the Art Nouveau.
I made a new version with some nicer detail in the background and more saturated so...
Hi everyone!
I've been working on an girl for a change and decided to give it an Art Nouveau touch.
I hope you like it!
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I absolutely love the sharpness of her forms and the natural colouring. She looks alive ;)
Beautiful anatomy, I love your models, keep it up! :tu::tu:
Thanks for the explanation on the Cloth! it's clear :)
I'm loving the girl, beautiful shapes!
I love the horse and all that detail you put into it. I like the look of the clothing with holes, very natural, would you mind telling how did you do that?
Thanks
Great models! :)
I was wondering, did you do the strap of the ankle as one extracted piece or as several extracted meshes?
Very nice clean sculpts, and I love those vray renders!
Hi,
I have been working on an urban young male that I will use to make a high res render (no textures), let me know what you think :)
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An Update ....
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Hi!
I'm currently finishing this project I started long time ago.
Base mesh in Max, sculpted and textured within zbrush and rendered in Max using Vray.
04_b_high.jpg
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Great! I like it a lot! The hair looks like Ken from Baribie, :D Cool!
What I would do is creating a more gradual transition between colons in the texture, because you can see two big colors,...
Greeeat !!
I wish you could share with us the shader and ilumination!!! :D
Ey! Hello all, sorry for not replying earlier, I was ill :confused: for a week
"oh davlin j'amerai aller à Paris pour aprendre ça et pratiquer mon français mais Barcelone n'est pas très proche...