It works fine for me in 2018 on a Mac but it doesn't work for me in 2019. It nearly works. It shows up in the plugins and creates a zSphere when you hit start but when you run a script, all the...
Type: Posts; User: daytona
It works fine for me in 2018 on a Mac but it doesn't work for me in 2019. It nearly works. It shows up in the plugins and creates a zSphere when you hit start but when you run a script, all the...
First off let me say amazing, a real acheivement, well done and unbelievable that you didn't hit any problems along the way. I will say however that I think it's a little wierd that you have censored...
That works for me now, thanks so much, really useful
I have the same question, as Mawag 01 never received an answer I believe it deserves a long over due BUMP.
A great plugin, thanks for sharing all your hard work, but damn you have a funky UI. I would love to give that a spin. Did you make it yourself or is it available somewhere?
Great set of videos, lots of info that I have missed out on knowing along the way. Like undoing a clip slice after adding holes to a curved surface to get holes that aren't projected from the surface...
OK. The planets have aligned, go ahead. Today feels right to me. I think I'm ready now...
I guess that if they did finally get round to doing a Mac version of Zmapper there would be nothing left to do on their Roadmap to 2.5 and they would just have to release it, but I don't think that...
Link to the C4D pipeline seems to be broken
Thanks Seb. I've found that the redness calms down a lot in the render and with a skin shader underneath. Anyway here's my next drama. I decided to make a new texture and started painting in PM, then...
Ok, so I've tweaked the model a bit in C4D and pulled it back into ZB. Applying the texture from the old model comes in ok, a few places that would need retouching, but I expected that. Strangely...
I've pulled the face into C4D and now realise that I have to start all over again. There were issues with the first model that I couldn't resolve. Namely that eyes don't fit the model, and that my...
Thought I post this before I go too far with it. I modelled myself into a bit of a corner but didn't realise until I'd gone too far, but in most places I'm quite happy with it. It's a combination of...
Excellent skills Sir!!!
Very true indeed. Fantastic work Jantim.
the unwrap UV tool is great!