Texturing the sculpt ZBrush:
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Close up on detailing
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Rendered in Houdini after rigging
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Type: Posts; User: JimCrafton
Texturing the sculpt ZBrush:
409689
Close up on detailing
409690
Rendered in Houdini after rigging
409691
Another attempt, this was around a year ago, something inspired by the Engineers suits, but maybe something used for combat purposes.
Initial rough form
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Lots of detailing later......
Some Houdini renders:
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Turntable
http://vimeo.com/68275725
Here's another attempt, something a little taller, a little more complex
Basic shapes:
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Details:
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Painting in ZBrush
Some of the detailing in the sculpt:
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Detailing in the head region
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These are some biomechanical creatures I've put together over the last couple of years. All heavily influenced by H.R. Gigers fantastic design. I'd like to thank Mr Giger (and offer my condolences on...
Here's my final submission, a biomechanical demon.
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Few more updates, done with sculpting and detailing, trying to finish up the painting now.
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More detailing, still working on it.
Here's my attempt at this for the challenge. Still working on details.
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