Awesome stuff.
I'm guessing they using ZB4r2 or ZB4r3. With ZB4r4 you can easily use QRemesher to generate mesh for rigging and stuff.
Type: Posts; User: makebox
Awesome stuff.
I'm guessing they using ZB4r2 or ZB4r3. With ZB4r4 you can easily use QRemesher to generate mesh for rigging and stuff.
Love it!
Workflow tutorials pretty please ;)
Not only Intous 5. Intous 4 have the same problems. :rolleyes:
Love your ZB brushes, keep up the good work =)
Nice, but a bit overused. You can clearly see seams lines and the texture gets stretched .
Hey folks,
Wayne Robson has just released "Reducto".
ReDucto is a standalone polygon reduction application.
ReDucto Features:
Is it QRemesher? :D
I'm waiting for Bsurfaces (is a modeling and retopology tool add-on for Blender) to be released in 30-April. It seems a lot more intuitive and faster to modelling and retopology.
Quote on their facebook (Verold) page
Good work for putting it all together.
This is why we need QRemesher. ;)
hehe i think we all do :lol:
Oh holy cow.. :cool:
http://manatank.com/2012/03/kojima-shows-fox-engine-horses/
yep the retopo tools in modo601 looks amazing.
modo 601: Topology modeling workflow
possibly delay for some last-minute bug fixes :lol:
Pixologic is not in charge of developing QRemesher, currently it's being developed by Verold.
We all know that haste makes waste, right? Let's wait patiently now. ;)
I'd wait just a little longer until their are more windows 8 tablets available.
Save your money for zb5. There's plenty of anatomy references online that you can learn from. Like this one and this.
Download this wallpaper and get motivated (posted by Mark Dygert).
AMD Radeon***8482; HD 7900 Series Graphics Real-Time Demos
We are getting closer guys. With ptex, we can spend more time to make art.
The old-age UV-mapping (UV space, seams, repacking... meh...
Just a heads up. Retopology in zbrush can be a real pain.
Seems pretty cool and very easy to do hard-surface modeling.