Search:

Type: Posts; User: musashidan

Page 1 of 5 1 2 3 4

Search: Search took 0.09 seconds.

  1. Replies
    15
    Views
    7,943

    @icemike Somebody sounds keen..... :)

    @icemike Somebody sounds keen..... :)
  2. Brilliant. Thanks for these. Very useful.

    Brilliant. Thanks for these. Very useful.
  3. Replies
    1
    Views
    1,314

    I usually start a non-concept/speed sculpt of a...

    I usually start a non-concept/speed sculpt of a human head with a basemesh with existing rational topology.
    There are several reasons for this: very easy to manipulate the forms; very useful for...
  4. Replies
    1
    Views
    1,314

    Portrait Study

    Sculpt I recently finished as a study. Wanted to push the tertiary detailing and properly study the variety of pores/wrinkles that are there when you really look closely. Beginners will often just...
  5. Replies
    11
    Views
    17,728

    I'm honoured and humbled to be featured amongst...

    I'm honoured and humbled to be featured amongst such incredible artists. Thanks Pixo! :)
  6. I've been using an Intuos 4 small for years and...

    I've been using an Intuos 4 small for years and it suits me perfect. At one stage I got a large and didn't like it, so I went back to the small.
  7. Replies
    666
    Views
    621,146

    Great stuff, mate. Surprised you haven't...

    Great stuff, mate. Surprised you haven't presented at ZS yet.

    You did well to get Tom Waits on the Halloween vid. :)
  8. Replies
    63
    Views
    54,360

    Just wanted to say how much I emjoyed your...

    Just wanted to say how much I emjoyed your fantastic ZS presentation. One of my favourites this year.

    I'm a huge fan of your work. I'm simply stunned, though, that these are not getting...
  9. Replies
    346
    Views
    417,691

    This is one of the best sculpts I've ever seen on...

    This is one of the best sculpts I've ever seen on here.....and that's saying something. Fantastic work. Hugely inspiring.
  10. Day 3 - In-Engine(UE4) With everything finally...

    Day 3 - In-Engine(UE4)

    With everything finally finished it's time to bring the assets into UE4, a very smooth process in comparison to years past. :) It's just a matter of exporting the mesh and...
  11. <iframe src="https://sketchfab.com/models/d4d8408216334a5b9907a904c6947c61/embed" allowfullscreen="" mozallowfullscreen="true" webkitallowfullscreen="true" onmousewheel="" frameborder="0"...
  12. Day 3 - Animation As I only had a few hours to...

    Day 3 - Animation

    As I only had a few hours to complete the animation it is far from polished. Animation usually takes the most time in the pipeline, but I got results that I considered acceptable...
  13. @boozy, thanks Mark. Yes, indeed, the example...

    @boozy, thanks Mark. Yes, indeed, the example above was around the eyes. It's very quick to do and gives great results. :D

    Texturing was a very fast and simple process in Substance Painter: just...
  14. Day 2 - Retopo/UVs/Baking/Texturing Baking...

    Day 2 - Retopo/UVs/Baking/Texturing


    Baking maps in Substance Painter is about as simple and straightforward as it gets. and because it's synced(MikkT) to UE4(my destination engine) I don't...
  15. @mytholon, thanks, man. Glad you're finding them...

    @mytholon, thanks, man. Glad you're finding them useful.

    Day 2 - Retopo/UVs/Baking/Texturing




    For UVs I always use a combination of 3dsMax/Headus/Zbrush. Depending on the project I'll use...
  16. Day 2 - Retopo/UVs/Baking/Texturing With the...

    Day 2 - Retopo/UVs/Baking/Texturing


    With the sculpting complete(this is still non-destructive and can be worked on all the way through the pipeline with only the need to re-bake the normal map...
  17. Replies
    4
    Views
    5,692

    @juansan @franek, thanks lads. Glad it is useful.

    @juansan @franek, thanks lads. Glad it is useful.
  18. No problem mate. It is a real ZB gem alright. :)

    No problem mate. It is a real ZB gem alright. :)
  19. A few pleasant hours of sculpting later....

    A few pleasant hours of sculpting later. Often-times Bob Dylan accompanies the proceedings.....

    501530

    The aim here is speed to quality ratio. A trade-off between time spent(avoiding OCD...
  20. @boozy, Thanks Mark. nice to create squishy...

    @boozy, Thanks Mark. nice to create squishy things after all those armour-y bits.......... :)

    Day 1 - Sculpting in Zbrush.

    Everything starts in ZB...........usually from a trusty sphere.
    ...
  21. Warhammer Squig 'speed asset'(3-day challenge)

    This was a project I did last weekend.

    EDIT - Sketchfabs Added Below

    The goal: create an animated character from scratch, from a single concept image to in-game(UE4), in 3 days.

    Day 1 -...
  22. Zbrush 4R7 'Robot head' Modeling Tutorial Series

    <iframe width="560" height="315" src="https://www.youtube.com/embed/TLBix4sODd8" frameborder="0" allowfullscreen></iframe>


    This course is a look at various methods of modeling hard-surface...
  23. Zbrush 'Quickies' - Zremesher Localised Retopology

    In this video we'll take a look at the extremely useful feature of combining Zremesher with the topology brush to localise the result.

    <iframe width="560" height="315"...
  24. Replies
    166
    Views
    169,407

    Great thread here, Joseph. The CNC work is...

    Great thread here, Joseph. The CNC work is fantastic. I have to reprimand you, though, for your carpentry work on the deck steps. :) It is very bad practice to show end-grain like that. The perimeter...
  25. Replies
    5
    Views
    13,467

    I have to tip my hat to any man who manually...

    I have to tip my hat to any man who manually sculpts the fur using this approach for an entire character. I commend you, sir. 1000 hours indeed. :)
Results 1 to 25 of 110
Page 1 of 5 1 2 3 4