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Type: Posts; User: Lateralus86

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    Thanks, appreciate the feedback. I wish I had...

    Thanks, appreciate the feedback. I wish I had more time to put a little more work into it, but it can always go into the next project. I'm finished with the pose and textures now, and I should...
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    Pretty good, I think the female is better than...

    Pretty good, I think the female is better than the male. The body looks more or less okay, but the head looks a trifling bit small in proportion to the body. The head also could look a bit more...
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    Some updates -- Retopology at 6-7 k tris for the...

    Some updates -- Retopology at 6-7 k tris for the body, with about 17k in all when the low res gear is added, and some further sculpting and detailing. The poly paint and pose will come next....
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    Nice work. The head looks good, but the nose does...

    Nice work. The head looks good, but the nose does look a little high up, bulbous, and fleshy when compared to the rest of the emaciated-type face. Also you kind of lose the cylinder like form of the...
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    "Igorth" - Battle Fiend

    Here's a character that I just started working on called "Igorth." He's a giant killer, almost a giant himself, and something of a lunatic when he gets out onto the field of battle. What use has...
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    Not a bad start. Keep studying anatomy. Those...

    Not a bad start. Keep studying anatomy. Those that know it really well study it practically every day, as it's such a complex craft, especially for beginners. What jumps out at me here is that the...
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    betachannel, Hi, Thanks for the critique. This...

    betachannel,

    Hi, Thanks for the critique. This was just the pose that my reference model had. I might tweak the pose a little more to see if I can get some more balance or aesthetic appeal, maybe...
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    Jane Strife - Alien Huntress - Real time game model

    Here is a real time game model that I've been working on lately. Her name is Jane Strife, and she's a bounty hunter from another planet that does her hunting here on earth, seeing that there's a lot...
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    Thanks for the interest SammehSAMURAI, Cheers.

    Thanks for the interest SammehSAMURAI, Cheers.
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    Nice atmospheric feel to that render. Good work...

    Nice atmospheric feel to that render. Good work on the alien. I'm sure modeling out that background and texturing it would take some time; the painted background works well here.
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    Yeah that's pretty awesome. Great atmosphere and...

    Yeah that's pretty awesome. Great atmosphere and feel to the lab; it looks really convincing and picturesque. Where else are you going to see an evil octopus in a cage--
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    Wow that last model has a lot of hair. I can...

    Wow that last model has a lot of hair. I can sense a kind of disgruntled aristocratic look to that one. Nice character designs.
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    Excellent work. That looks like a fun model to...

    Excellent work. That looks like a fun model to work on with all of the secondary forms and surface detailing possibilities.
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    Hey, nice concept character. In the first image...

    Hey, nice concept character. In the first image the zdepth blur seems a little too much in that it obscures too much of the character. Also in that last image it looks like the ear could use a little...
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    Great work on those designs--shows a lot of...

    Great work on those designs--shows a lot of imagination. The horror/scifi genre can be a lot of fun to explore.
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    Nice work on the figure. The overall render...

    Nice work on the figure. The overall render creates a subtle sense of drama.
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    Great sculpts. It can be a challenge sometimes to...

    Great sculpts. It can be a challenge sometimes to come up with original or interesting design ideas, or least that's how it seems to me. Do you do any 2d concept art when coming up with character...
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    Yeah I know what you mean about those jpg...

    Yeah I know what you mean about those jpg conversions; it seems to take a lot of the quality out of the images. My targa originals look a lot better. When converting to jpg it seems to darken it...
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    Nice sculpting, they both look convincing and...

    Nice sculpting, they both look convincing and organic. In the last one the neck muscles look a little under developed, but for a quick piece it's a good study.
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    That's intense. It seems that your always pushing...

    That's intense. It seems that your always pushing the envelope and producing better art. I can tell you know your anatomy; the gesture and form is spot on. Which matcap are you using for that first...
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    Hey, I remember some of your artwork from deviant...

    Hey, I remember some of your artwork from deviant art. Good to see you on Zbrush central. You've got some cool and imaginative sculpts here. Keep up the good work.
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    Greek Hoplite - Real Time Game Model

    I finally got around to finishing this game model concept that I've been working on here and there. This character is a little over 15k Tris, and the diffuse, normal, and spec maps are at 2048x....
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    Hey, nice model! Looks like a promising start for...

    Hey, nice model! Looks like a promising start for the textures.
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    Thanks Braga.3d. Yes I intend to texture it and...

    Thanks Braga.3d. Yes I intend to texture it and pose it as well with zbrush posing tools. I should post some updates on it fairly soon.
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    Greek Hoplite - Game Res Character Model

    Here is the early progress of my 'Greek Hoplite' soldier with a Corinthian style helmet that I intend eventually to uv, texture, and have a game res type mesh out at about 15 k tris. The base meshes...
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