This is incredible. How do you improve so much in 17 months. I could never make that much progress that quickly.
Type: Posts; User: womball
This is incredible. How do you improve so much in 17 months. I could never make that much progress that quickly.
This is incredible. How on earth did you sculpt those details without photos? I still can't quite figure out how pores change around the face.
Fantastic! Love the lighting and design.
Great concept. Its really stunning and eerie where parts are missing like the head view andback view.
These are great. Super clean and nice poses. How do you get such clean shapes?
Incredible. Its like an ancient greek sculpture but in a pose you would never see back than. Fantastic anatomy and pose.
Incredible work. I figured it would have had to take a long time to do all that. Looks like it could be in a bodyworld exhibit!
You nailed his likeness. I drew this picture recently. Very cool seeing it sculpted.
This thread is inspiring. You have improved a ton from the beginning. How often do you sculpt. I noticed a big change when you got your Michael Phelps sculpt. Also how are you doing the micro details...
What settings did you use for these. They are fantastic. In the crab video it looks like you seperated geometry to pull out some legs.
These are phenomenal. Great style and incredible lighting.
This is a great style. What did you do with the hair, it suddenly goes from a rough sculpt, a fair amount of planes, to a ton of strips. Is there some quick way of doing that?
Awesome HP Lovecraft! The angles, style and the little cthulu are great.
That's the most impressive sculpted horse head I have seen in a long time. The rendering is great too, the lighting is great.
That turned out great. Looks just like the concept too.
Awesome Marco. The proportions remind of the game too. Loved that game.
That's a great take on Sakura. Love the texture work so far, very pastel. Its quite a contrast from the very saturated colors in the show.
These are great. What did you do to the hair that caused it to have the striations geometry? Its looks great, clean and was fast to do.
Great work on Dean Winchester. I've been working on him for a long time now, and your sculpt cleared up some trouble area for me.
With your pores alphas, how do you apply them to the mesh? And do you use noisemaster to apply an overall deformation? I find noisemaster really slows my system down at 1 million and higher...
Stunning work! I especially love the hair. Its looks like its fibermesh at the edges but somehow sculpted?
That's beautiful. Are the striations sculpted or individual subtools?
The characters head is stunning. The overall looks is pretty good too. I do think the wrinkles or the normals could use more work. Check out the shoulder jacket wrinkles which looks like its wavy...
I'd love to play a remake with those character models. And congratulations on the long overdue top row.
Any updates for tablet pcs like Surface pro, features like more sizes for fonts, icons, some default config templates to build from, and more settings for pressure sensitivity with easier to...