This was a sculpt/study of my favorite musician, P.O.S (stefon Alexander), from the rap collective Doomtree.
Always liked this shot of him. Tried to keep it loose and fun and capture the...
Type: Posts; User: ysalex
This was a sculpt/study of my favorite musician, P.O.S (stefon Alexander), from the rap collective Doomtree.
Always liked this shot of him. Tried to keep it loose and fun and capture the...
The settings were pretty simple. Turned off twist, cranked up the segments and number of sides. Didn't use thickness initially. The thickness part is done after converting the fibermesh to normal...
Thanks guys.
For the hair, I used fibermesh. I kept the hair organized by polygroups, and used fewer strands. Then when they were in a rough position, I converted them to normal polygons/ztool....
Thanks man, yeah its fibermesh.
Thanks guys, and thank you Magdalena.
x-titan, I re-upped the tutorial to gumroad, its free. https://gumroad.com/ysalex
Top Row! You're kidding me. This is amazing, thank you ZBC. I literally check ZBC every morning as part of my internet rounds just to check out the cool stuff in the top-row, so cool and surreal to...
Its been almost two years but I always meant to go back and finish this one, I started it at a very hectic time. Finally managed to get it done.
Concept by the super inspiring Joon Ahn:...
Thanks man, I appreciate the kind words. I'm glad you found the workflow useful, it's the same workflow I used for this. Marvelous and zbrush are an awesome combo.
i can't remember which page the...
Thanks guys!
And thanks Erik, thats a super nice thing to say, really appreciate it.
Thanks man, I appreciate it.
Last set, sorry, and sorry that these are in no particular order.
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More shots
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Here is the finished sculpt. Took awhile, and glad to be done, but I had fun working on it, her bomber-jacket design in the movie was too cool to pass up sculpting. Everything is zbrush except the...
This thread is top row stuff, your work is amazing. Love the understated design and execution.
Been working on a GITS sculpt
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New WIP, elf character for Unreal Engine. The highpoly is mostly done, so now working on the details and low poly. Not a fan of the folds on the sides, so I will address those before continuing with...
A sculpt of the major based on the updated design from the new movie. This is a WIP but I'm fairly far along.
The likeness is a WIP.
Included a quick sculpts that I did while thinking of the...
This is some of my favorite marvelous designer stuff, everything is amazing.
Top row for me, personally. Looking forward to more.
As part of putting this project away I did a quick tutorial on my Marvelous Designer to Zbrush workflow. There are a lot of workflows for this all with pros and cons, but this is the one I use most...
Thanks guys, I appreciate it!
The rest of the images:
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Finally finished this one. These are the shots of the final character in realtime, in marmoset toolbag. He is approx. 80K tris.
I modeled using a combination of Maya, Zbrush, & Marvelous....
Thanks guys, I appreciate it.
Here is the realtime head in toolbag 2. I might reduce the dirt a bit later, dirt is a WIP for now.
I used texturingXYZ for the pore-level detail, it worked really...
Sorry, didn't see the comment. Its just the basicmaterial with the diffuse dialed a little higher and spec a little lower.
This is a realtime character I'm working on between freelance jobs. This is the finished high-poly, although the backpack accessory is mid-sculpt, so that isn't included.
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