thanks KC-Production!
here is an update im roughing out.
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Type: Posts; User: gloomingshade
thanks KC-Production!
here is an update im roughing out.
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I'll post further progress of the model here, done for fun. Fanart : )
current:
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hey! they model looks really good, you might wanna try downscaling the eyes (about 10%) they seem a tad big.
Keep it up, its shaping up to be awesome!
thx so much for sharing, this thread is priceless! cant wait to get a grip on this game.:tu: :tu: :tu: :tu:
that looks great! I love both characters! Keep up the cool work.
vraiment super! a 17 ans en plus... tu es extremement talentueux. À quel école vas tu?? cest quoi ton parcours?
beautiful pic. 5 stars!
hi vargucci,
Thats pretty good start if your base mesh was a primitive sphere. It seems the face elements are well placed, a small tip would be to soften certain areas like the cheeks and...
SunsetSamurai :,
thx for the words. Actually Im quite a noob in max scripts and the only plugin I use is the blue's batch importer which is insanely useful; it permits to import many OBJ files a the...
no, its not a multimesh.
lol yeah, I cheated for the weapon, its not part of the character. ;)
and Ill change the pedestal.
Final update, (or is it?)
So here it is the final image :
monster_final.jpg
As for the process, it looks a bit like this.
Key: Fidelity to the concept is the most...
Yo guys, quick update, I posed him and am nearly done...except for that axe.
Ill be done prolly tomorrow.
Final Poly count 6400 triangles
wip3.jpg
here's an update guys....thx for the comments.... I really appreciate it.
update 1:
wip2.jpg
very instructive and inspirationnal. Very nice work!
oh and here's a render from the hi res sculp of the body
troll.jpg
Here's an model im currently working on. I spent 3 days on this and I got 2 days left before I put this in my portfolio and send it to <insert game company>. Critic are very welcome/needed.
...
wow. As a warcraft fan I thank you for your work.
my eyes are happy. Now all it needs is a dynamic pose