My latest project is done, https://www.artstation.com/artwork/L2aVW5
I have also created a tutorial to go with it. https://artstn.co/m/Nrkd
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Type: Posts; User: bonebrew22
My latest project is done, https://www.artstation.com/artwork/L2aVW5
I have also created a tutorial to go with it. https://artstn.co/m/Nrkd
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been working on a pretty odd surreal piece that popped into my head recently.
https://www.artstation.com/artwork/36w1v
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been working on a male anatomy Ecorche for practice, I decided to post it on cubebrush in case anyone wants to download it: http://cbr.sh/kkgpwi597904597905597906
Nice! following you back
https://www.artstation.com/bonebrew22
Hey, guys, I don't know about you but I love artstation, its great for keeping up with your favorite artists and now with the blog feature it's even more...
AMAZING! really big fan of the paragon characters, thanks for sharing
Back again! I wanted to share some of the work I did on Mirage: Arcane Warfare, Torn Banners latest game.
Heres the Artstation Pages:
https://www.artstation.com/artwork/3V2kY...
was inspired to make a sculpt when I saw this article posted on CNN
http://www.cnn.com/2016/06/17/arts/hip-hop-grandpas-kenya/
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https://www.artstation.com/artwork/4R3g8
Did a tracer fan art/study in Vray. learned alot about hair and rendering.
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Hey Eugene! You did great work on DW!
Can I ask about your process for posing the highpolys? was it done with zbrush transpose master? or did you make a full rig for them?
Updating with a recent project I did for work. This was a replacement for the Vanguard character in Chivalry: Medieval Warfare.
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Sorry, I jumped over to 3ds max for that part, I should have mentioned that.
Im sure you could do the same thing with Zmodeller though I dont know how.
Hey Blkgold Heres how I would do it. This version is SUPER basic but It would be really kool to do like different scales on the bottom, and actually model out the head and tail realistically.
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Hey Tito, thanks for the heads up. I just wanted to post to say I fixed the link and it should work now.
Have to remember not to rename Dropbox folders that contain public links X_X
Made this stylized Fur imm brush. it randomly chooses from 5 different hair meshes to give you nice variations.
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GIF:
http://puu.sh/dRqPh/f54265ab06.gif
DOWNLOAD:...
Haha Thanks Diablo. Appreciate the support man!
http://www.artstation.com/artwork/shrapnel-artesia-rising
Ok, finished this project I think!
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Another update of the Textured, Lowpoly of my ARTMAGEDDON character:
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Wow, amazing. I feel like im learning things about anatomy just looking at it.
specifically the way you`ve done the sternocleidomastoid, really clear and informative.
Thanks Adam!
another long break here, but I've been working on this for a civil war me and some friends are doing over on polycount: http://www.polycount.com/forum/showthread.php?t=134998
WIP:...
been liking the progress on the alien guy Lance!
maybe try mixing up the material definition on some of his parts, like the black legs could be more matte and not as reflective? just to give it some...
really good work!
Your eye for design is spectatular, and you seem able to get really clean lines out of a fairly loose workflow (clay brushes and whatnot)
thanks man really appreciate it!
honestly Im usually too busy oogling the great work on here to post my own :)
Hey back again! just finished setting up the renders for the pirate character I did for Chivalry: Deadliest Warrior
comments appreciated!
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Wanted to actually retry this head with a different look. went for the more usual look and rendered it in Keyshot. need to iron out some problems with the shader.
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