Search:

Type: Posts; User: nikol

Page 1 of 2 1 2

Search: Search took 0.24 seconds.

  1. Replies
    22
    Views
    34,583

    Looks awesome! :) Mind sharing your technique on...

    Looks awesome! :) Mind sharing your technique on the hair? <3
  2. Thread: Dandelion

    by nikol
    Replies
    32
    Views
    27,005

    Really nice work. Which method did you use for...

    Really nice work. Which method did you use for the eyelashes?
  3. Replies
    70
    Views
    57,684

    Looks really cool. Can you tell a bit more on how...

    Looks really cool. Can you tell a bit more on how you created the subdermal/reflection maps in substance painter? Did you duplicate the epidermal layer, and then adjusted the layer settings on the...
  4. Replies
    385
    Views
    342,712

    Looks good. The inner corner of the eye sticks...

    Looks good. The inner corner of the eye sticks out a bit too much for my taste though :). The pores look really good, did you use the xyz textures in zbrush, or where did you project the pores? I...
  5. Replies
    858
    Views
    1,140,449

    Really nice work! How do you achieve that...

    Really nice work! How do you achieve that translucency in the iris in those grayscale renders (they are pbr renders i suppose?). Looks really nice and fits the presentation.
  6. Thread: Sasha Grey WIP

    by nikol
    Replies
    13
    Views
    6,586

    Did you manually retopo after sculpting osme on...

    Did you manually retopo after sculpting osme on that zsphere pose?
  7. Thread: Andy Chin's Art

    by nikol
    Replies
    22
    Views
    38,428

    Yup! The answer was precise enough for my needs...

    Yup! The answer was precise enough for my needs :)!
  8. Thread: Andy Chin's Art

    by nikol
    Replies
    22
    Views
    38,428

    Cool! Did you retopo it in neutral pose and then...

    Cool! Did you retopo it in neutral pose and then posed it in zbrush before taking it to texturing in substance painter? Or did you rig the lowpoly and pose afterwards? I find it difficult to do a...
  9. Replies
    60
    Views
    82,174

    Imo that's nitpicking about the backpack, i think...

    Imo that's nitpicking about the backpack, i think it looks absolutely great.
  10. Thread: F1 racer (WIP)

    by nikol
    Replies
    24
    Views
    12,306

    If you want to keep your current mesh resolution,...

    If you want to keep your current mesh resolution, i think you can use circle slice to make round polygroups, then hide the polygroup and go to geometry -> modify topology -> delete hidden. Then use...
  11. Thread: Anatomy study

    by nikol
    Replies
    6
    Views
    4,886

    Daughter of a mermaid?

    Daughter of a mermaid?
  12. Replies
    858
    Views
    1,140,449

    it is cool stuff!

    it is cool stuff!
  13. Thread: a new work

    by nikol
    Replies
    1
    Views
    867

    :d

    :d
  14. Thread: vkings

    by nikol
    Replies
    11
    Views
    10,200

    Really nice and spot on likeness IMO. Did you...

    Really nice and spot on likeness IMO. Did you paint textures in zbrush too?
  15. Thread: fun stuff

    by nikol
    Replies
    4
    Views
    1,558

    Nice clean shapes. Could you tell me a bit of...

    Nice clean shapes. Could you tell me a bit of your methods with these? =)
  16. Replies
    12
    Views
    4,055

    Getting there nicely!

    Getting there nicely!
  17. Replies
    191
    Views
    302,122

    Suberb work and thanks for the break down. One...

    Suberb work and thanks for the break down. One thing though; do you just sculpt on the mesh that came from MD, or did you zremesh or retopo it in any way at all?
  18. Replies
    183
    Views
    137,155

    The mech stuff seem to be quite solid but i feel...

    The mech stuff seem to be quite solid but i feel like you should work a lot more on refining the different subdivision levels on the organic work rather than just bumping the levels up fast just to...
  19. Replies
    224
    Views
    197,632

    Supeeeeeeeeeeeeeeeeeeeeer!

    Supeeeeeeeeeeeeeeeeeeeeer!
  20. Replies
    59
    Views
    30,190

    Nice stuff! Keep it up!

    Nice stuff! Keep it up!
  21. Replies
    132
    Views
    197,336

    Superb work. No marvelous designer for the...

    Superb work. No marvelous designer for the characters' clothes?
  22. Replies
    8
    Views
    6,614

    No problem at all. Thanks for the answer. I was...

    No problem at all. Thanks for the answer. I was thinking whether you used this or some other method that i wasn't aware of =)
  23. Thread: Andy Chin's Art

    by nikol
    Replies
    9
    Views
    7,147

    Cool! :>

    Cool! :>
  24. Replies
    8
    Views
    6,614

    Really nice work. How did you create the wet...

    Really nice work. How did you create the wet feeling in the eyes?
  25. Thread: Frank Semyon

    by nikol
    Replies
    4
    Views
    1,379

    Spot on likeness and overall execution, but IMO...

    Spot on likeness and overall execution, but IMO season 1 was way better than season 2 ;>
Results 1 to 25 of 37
Page 1 of 2 1 2