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Type: Posts; User: shadonine

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    Dragon Humaniod

    This project was an attempt to make a 3D object look 2D within Zbrush. I have some plans to use this technique for a graphic novel that I am working.

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    Thanks Polo2011!

    Thanks Polo2011!
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    Yubaba Portrait

    -Yubaba Portrait-

    This was a technical Study project, which is why I took an existing character and turned it from 2D to a 3D portrait.

    Things I learned in Zbrush for this project:
    Creating...
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    MagmaPixel - There was some influence from that...

    MagmaPixel - There was some influence from that game though the main reason for the design is because I am doing a 2D short film with the character and I want to keep the character as simple as...
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    A quick Concept based on a 2D drawing I did. I...

    A quick Concept based on a 2D drawing I did. I used Dynamesh for pretty much every piece of this project. I also forgot to click Doc instead of Window for making the Turntable, just not in the mood...
  6. Sticky: Shadonine's Shaman Monster

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    ::::::CLICK HERE TO VIEW MY WORK IN PROGRESS THREAD


    Youtube Turn Around
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    http://www.youtube.com/watch?v=qLV1K6rmqz8&feature...

    http://www.youtube.com/watch?v=qLV1K6rmqz8&amp;feature=youtu.be
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    Thanks Digitalmind. A quick update, this was a...

    Thanks Digitalmind.

    A quick update, this was a test to see how well I could get a texture on the model and rendered with Zbrush BPR, usually I would use Maya/mentalray for this kind of thing, but...
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    Another quick update. Moving onto using HD...

    Another quick update. Moving onto using HD Geometry to start doing some heavy detailing into the skin of my character. Utilizing Slash3, Claybuildup, and Standard brush with a few different alphas...
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    Quick update, pretty much have all the pieces...

    Quick update, pretty much have all the pieces built out, just need to do the final detailing and then hopefully I will have time to do some texturing.
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    Monster Shaman - Shadonine

    (WIP)
    This is what I have been working on for Halloween Challenge. I started off with dynamesh to concept out the character, then redid the topology in zbrush and now I am working on adding some...
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