javalabala & ke: Thank you very much! :)
Type: Posts; User: Marsyas
javalabala & ke: Thank you very much! :)
Hi Snark,
I'm not really sure what you're refering to. I've never seen a need to set a morph target before I subdivide. You can set a morph target whenever you want during your work flow for...
Looks awesome! :)
Only thing I noticed is that his right hand doesn't look to be gripping the hilt very strongly.
Thank Svengali for the plugin. :)
This method of subdividing has nothing to do with morph targets, it simply utilitzes the 'cage' button.
The basic steps are:
subdivide with 'smooth'...
Awesome work! So refined.
Amazing work!
Very nicely done! :) Top marks on everything.
vedanta: Thanks!
edgeart: Thanks, I think! :)
puzzle: Thank you!
Someone asked for a movie demonstrating this method so I made a simple zscript showing some transposing with the demosoldier (I'm not familiar with the movie stuff right now).
I think you have to...
Glad to be of help, everyone. :)
Yikes! I'm at the top. :eek:
Thanks everyone! :D
Jexton: Thank you! And thanks for the suggestion. I wanted to try to avoid combining the whole mesh to avoid the super high poly count...
Awesome work! So life-like.
Not sure if a better way has been found for this but here's a little method I use to transpose multiple SubTools, without having to merge them:
trans_tut.jpg
I originally posted this over in...
Cool clock! :) Those big brass cone things look neat. Overall, I like the previous render with the different colors and the wall. Perhaps a combination with the last render?
*edit: Looks good! ...
Bas Mazur: Thanks! Glad to be different. :)
boil147: Thanks! :)
Slosh: Thanks and glad to help! :) I also miss my original design but the time I spent on this kinda killed my desire to...
Awesome likeness! :) :tu:
"J" is for Joker and Chocolate Clubs. :p
This is just something I've been tinkering with for a while learning the ins and outs of ZBrush3 (thanks Pixologic!).
(ZBrush3 + PhotoshopCS)
...
Great work! Really like those shaders.
Great characters! :)
Thanks for sharing this. I'd love to try this some day.
Hah! cool character! :) :tu:
Thanks for this. :) Looks like a great time-saver.
Haha, my tiny brain only thinks of using this for character design. :lol:
Love the battle scene!
Thanks! Just what I was looking for. :)
Cool render. :)
I don't know much about rendering hair but her right bicep looks a bit 'blobby' to me. Maybe you could define the shapes of her arm more to match the strong shapes in her face.
Great paintings! :)
I've been wanting such a feature in popular paint programs for some time. Glad to see Z3 handles it.