I was wondering if anyone knows of an algorithm that will find the intersection of a line and a triangle.
David
Type: Posts; User: zerobugetgamemaker
I was wondering if anyone knows of an algorithm that will find the intersection of a line and a triangle.
David
I made this is Wings, rendered in Cinema 4d demo. The purpose was to make a piece that's physics are imposible. This is not done, I'm planning on having men with suitcases walking on both the...
That's really cool
Wow, that is awesome Glen
Another lightwave question. when I render a picture or scene, the render box says which things I have selected, and it always says, "antialiassing off." My first question- how do I turn antialliasing...
Wow, I'm clueless.
Im trying to make a program I made in perl send a packet. It can't be all that complicated, but Ive been looking for two days and I havent figured out how!!! Whenever I look up...
I understand wht you're saying Jay, but unfortunately it's too late. Some of the pot's effects are done with textures, others are painted on, So I can't put the pot back down with perspective, I...
WOW
I used 56 rays I think. This time, I bumper it up to 305 :) hehe, That's the longest it's ever taken me to render a picture outside of terragen. And, of course, that didn't fix the blurryness, I...
Another update, I moved the light, and intensified it to make it look like a camera's flash, not quite right yet though. Also, added rough bg of a museum which I'll later remove and replace with a...
That looks to me like a painted piece, You can't export 2.5 d paintings out of ZBrush I'm pretty sure.when you used the hook brush, you were no longer selecting the sphere. The only way I can think...
Small update on the same pot. This jpg conversion looks better, you can see some of the cracks at
least. http://www2.zbrushcentral.com/uploaded_from_zbc/200305/user_image-1054425162kds.jpg
...
Thanks Nemek. There were cracks, I guess the jpg conversion got rid of them. For the rest of my pots, Ill post a jpg, and a downloadable .bmp, which shows the cracks better. My goal here is to make...
This is a pot I finished today, A sweep 3d, textured, and finished up with the method shown here and other methods.
tell me what you think.
...
very cool :tu: :tu:
David
not at all getting bored, awesome model and neat texturing :tu: :tu:
David
hey longshanks, welcome to the forum, and good first piece :tu:. I have one suggestion, you should smooth your fish to get rid of the polygons on it.
David
You could get rid of the extra shaping leave only the shape of the body, do as adaptive or a unified skinning, then model in the details, thats how Ive seen it done most often.
David
That's a very cool face Mr. B. :tu: :tu:
David
lol, ever noticed how in all our old pics we find some excuse to not have to do the ears? I've used headphones, used alien ears, placed the characters hand in the way, and used a helmet to cover up...
very cool :tu:
Theses are all very cool Gary, wonderful textures :tu:
David
Very nice model Kircho, are you going to show us a unified mesh of this?
David
alright! I think I get it, Thank you so ,much, I've been looking at the tutorials at NewTech's website, but they havent been making sense to me.
David
Thanks Gary,
Do you know of any way to apply different textures to different polygons?