Nice icon-like characters! Wayne Barlowe's Inferno somehow comes to mind. :)
Type: Posts; User: Skaven252
Nice icon-like characters! Wayne Barlowe's Inferno somehow comes to mind. :)
Gorgeous model and texture!
The skin is kinda shiny and wet-looking tho, makes me think 'frog' rather than bear or pig. Maybe you could reduce the material's shininess a little? Using a different...
Cool video, thanks for posting!
But the Preview window looks a bit strange, it displays the star tool when you're applying the deformations. Is this a bug?
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Awesome work! Very... metaphorical. :D
For even more interesting results, try using the Deco Brush with Radial or Grid stroke.
I noticed a little bug, though (attention, Pixologic): if you try to Transform a Radial/Grid Deco Brush...
Funny head. :)
See the Practical Guide for the "Warrior" tutorial by Jean-Sebastien Rolthion. It demonstrates how to create a very skin-like material using the Quad Shader material. Or just...
Wow! Amazing work! And you did all this in only 5-6 hours? :eek:
*takes a moment to catch his breath*
If it's not too much trouble, I'd be curious to see earlier stages of your model (the...
Or if you have ZBrush 2, you can use the Insert Local Mesh feature to place the eyes.
Create a simple structure consisting of three ZSpheres, insert the head in the middle one and the eyes in the...
That's a great idea, Fouad B! :tu: I know. I'm just too slow to implement my ideas myself...
The fast eat up the slow. :o
(My idea would have icluded the idea of the ZBrush 2 logo being a...
One word: WOW!!!!
BTW, noticed a little error in the new features tour: The "New Sculpting Brushes" link actually points to "Visibility Controls". The only way to access the New Sculpting Brushes...
Thank you for the tips and information.
But I certainly hope the next version will allow a more direct approach. :)
<BLOCKQUOTE>quote:</font><HR>For example, if you have saved your objects as "head", "RHorn" and "LHorn", then when you create the polymesh those will be the group names. You can even see the groups...
Um, I'm not sure if you already know this, but are you familiar with the Make Polymesh button? This will combine a Multi-Marker object into a single mesh that can be sculpted further.
I got the...
Oh wow... beautiful! Your landscapes keep getting better and better!
Impressive!
How did you create the low-poly version BTW? Or was that what you started with, then divided to add detail?
<BLOCKQUOTE>quote:</font><HR>first, skaven252, i tried what you said, but it unfortenuately did not work. it would have been so simple, with no extra work at all.<HR></BLOCKQUOTE>
That's odd.. I...
The problem is caused by Anti-Alias. Not the AA Half zoom mode, but the built-in Anti-Alias algorithm in the Best Renderer.
Set both the Super Sample and Size to 1, and the black line will...
Yes, yes, yes, thanks for the tip everyone (and I did that, honest), I just meant it would be handier if ZBrush did a "Repeat Edge Pixols" in those cases just like Photoshop does. Or just replaced...
Yes, that would work. Or one could Crop the image to a larger size temporarily. But both of these are a bit inconvenient to do. :(
Hello all,
Due to my work, I had a very long break in using ZBrush. I got frustrated when coming back to it - until I realized that maybe I should start with something less ambitious first, learn...
Great ZPainting! Funny too! :tu: :tu: It makes use of pretty much everything ZBrush is good at.
Yeah... I just tried the Bump Viewer and noticed the same problem. This also happens when you Snapshot the object into the canvas: it's still in Bump Viewer material, and therefore, if you paint any...
Hi Felderin, and welcome to the ZBrush community.
What comes to question 5, there actually is a bump mapping material available for ZBrush. See this thread. I actually haven't tried it yet. Gonna...
Thanks for the tip-offs. I guess I'm just having a hard time getting back into ZBrush after such a long break. :)
Very nice work! :tu: I've always wondered... when people release pictures of highly detailed models with only one color, do they create these models in single color, or do they remove all the colors...