Madmac, thanks for the fishhead zscript in the Birdman thread. I had to go back to Z2 to watch it, but it was worth it.
Type: Posts; User: Jaycephus
Madmac, thanks for the fishhead zscript in the Birdman thread. I had to go back to Z2 to watch it, but it was worth it.
Just trying to figure out the techniques that Ralf Stumpf, Seb, and some other very precise sculpters use for mech and exoskeleton effects.
MechSculpt.jpg
From observing them and asking...
Very good. :tu:
I was doing the same thing last night, trying to re-discover the techniques that Ralf Stumpf, Seb, and some other very precise sculpters use for mech and exoskeleton effects. ...
By 'Quick Tool Zoom', I am referring to moving the camera closer to a detail on a Tool in edit mode, NOT the document zoom.
This 'may' be a quicker way to zoom on a precise detail.
While...
It definitely looks like it's a Wacom Cintiq, probably the 21UX, since that is the only Cintiq model currently sold. Wacom sells some other pen displays that are not Cintiq's, but I don't know if...
Ralf, :tu:
Is there more to come?
Thanks,
Ismail, from the wireframe, it is apparent that all holes were just box-modeled into the mesh. They are four-sided extrusions. After subdivision, they are almost perfectly round.
Did you mean for a human face to be visible on the front of the frog? ;)
Since you've done all this hard work, I think you ought to go a bit further and add a belt and spurs. Otherwise he might as well be naked. Spurs are very fitting for a cowboy wearing chaps. The...
Great modeling, but I'm confused by the name...
Is he an old knight from long ago in a galaxy far, far away?
The armor has a high-tech, mass-produced look, both in its style and form, and...
Thanks, huango.
I got sidetracked by a spyware infestation. I needed to reinstall my entire system from scratch anyway.
I think you ought to add the giraffe head knobs like you have sketched. Also, bring the giraffe hide pattern and maybe colors as well into the skin texture, at least on the head, neck, and back. It...
I can smell the bad breath... :tu:
I take it that you had the new higher-res retop almost totally projected to the target, and then this problem occurred?
I've found that using x-sym mirror mode during projection can sometimes...
Keep this up. I would like to see it finished :tu:
I like the flow of this creature's form. :tu:
I like the warm skin tone in post #8 far better. Sure it could be cooled off a bit, but it's better than your final.
The final is too cool-pale green. He looks like an undead zombie. Or he is a...
Thanks for your hard work, Mike. :tu:
You possibly already figured this out on your own, but did you see the bit about importing standard HDRI light probes (or rendered probes) into the MatCap...
Besides what Meats commented on, the jaw line disappears into the neck. The rear of the jaw should be a little wider, wider than the neck, especially considering how thin the neck is.
It does...
different models, common theme: all the models are scarred/disfigured in some way.
:tu: very good sculpting
I really like the sculpt on Sabertooth.
The texturing and rendering of the body suit works really well with the clay rake effect! I could see this model used on a comic book cover with very...
you could turn the foot on its side, which would be much more natural for that pose, but the overall effect of the relaxed pose of the legs wouldn't match the dramatic stuff going on with the upper...
Father's Day Present!! :D
:qu:
Question: Does it also cover using ZAppLink for texturing/modeling?
aminuts, TVeyes, Marcus, thanks and you're welcome.
Brett, Thanks, and thanks for your reply on your Grangle thread. It helped me!
That's just beautiful... Nice forms on the Surfer and on Witchblade. Great style on the Surfer details.
What technique are you using to get the flat surfaces and smooth, sharp edges?
:tu: