I felt.
Type: Posts; User: Bonecradle
I felt.
Here we go loop de loop and it's only Friday. Now I'm all a-dwaming 'bout my ol' zippy zither, it of the rusty strings (I didn't have the backing dog). Like a bolus of nostalgia in the changing...
Thanks. I just had a dwam of frozen bare-feet mud boots with gravel soles and wind-chilled pine resin.
Very cool!
I've been working on a hussar for years now, and seeing your work has given me an itch (there was no 3D fibre when I started).
Your characters remind me a little of some Napoleonic...
Thanks for the organised ZB tool - it's handy to have them in one file.
I hadn't seen this thread from before but had downloaded these files a long time ago and organised all the obj files into...
You've just reminded me of something I meant to post about ages ago but then forgot. I was working on a wigtastic Scarlet Pimpernel and figured that as fibres are really just meshes, you can use...
Rabbit with carrot sauce, and just enough acid to cut the sweetness.
Good to see you out and about, bits and all. Are you actually exhibiting these somewhere then?
For a bright point light source with a small falloff, you could try turning the intensity up and then lower the radius in the Lights Placement subpalette (make sure ambient is on zero - I turn...
If just a thread, you could try using vanilla zspheres. If a chain, you could try insert local mesh/insert connector mesh (see bottom of page).
A hint with zspheres: if you draw a zsphere on...
Michalis - thank you. I am not greatly familiar with Wyeth, although had seen Christina's World often. But intrigued by your question I looked him up and found Buzzard's Glory. While working on this...
Yes, you are right - BPR does not seem to work with 2.5D. But here is a sort of workaround: before adding the second tool, create a new 2.5D layer using the main Layer palette (Layer>Create). When...
So I was curious and just tried this. Works fine with BPR. The advantage is that the doc is still 2.5D. The Bake button is in the main Layer palette (not the Tool>Layers subpalette). Hands up anyone...
Have you tried baking the BPR render? I don't know if it will work or not as I haven't tried, but back in the old days baking the (non-BPR) render, or parts thereof, was a common tactic. What it does...
I really like your simpler pieces. The skull with the flower afro is great with wonderful colours.
Your last one is coming along really well, with all the elements working together. If I could...
Haha, I like it. Lovely solidity and texture on the model.
I'm just not so sure about the depth of field or blur around the outside of Harlequin. You asked about the background in my picture so...
I always love your work. It's good to see someone working away from the well-beaten CG trail.
Phosforced: Thank you. He didn't do so well in the end - maybe next time I'll do a fantasy character :)
PFC666: thanks - the background was simply painted in photoshop.
mdg3d: thanks, I'm glad...
It seems a common refrain but it really has been a long time since I posted work - so long that my entire user gallery went to the aether when the forums were updated with the release of ZB3.
I...
That would be a bust I'm sure any old woman would be proud to have, and she does look quite proud. I love the sense of life you put into your sculpts.
Nice work. The modelling and attention to detail are fantastic but for me the final image does not work so well I'm afraid. Because you have changed the lighting and lost the deep shadows, the values...
To clear the tools window, hit the "R" (refresh) button above the window.
There is no such thing really as a "base tool". A tool is essentially a collection of subtools, even if there is just...
That is a nice mannequin. In ZB you could also try replacing the connector meshes of the existing mannequin with your own, or make your own mannequin from scratch using your meshes (though they might...
Nice experiment. I haven't played with it myself yet, so is there a way to introduce any variation into the corn? Can you assign meshes on a per polygon basis or do all polygons take the same mesh (I...
Thanks Pixo, looking forward to giving 4R2b a spin. It's close to 10 years with ZB for me and every new release brings fresh excitement.
Hehe, these threads are like reunions. Every year or two all us old timers come out of the woodwork to get together for a moan :)
Me, I'm a middle of the road kind of guy, never at the beginning,...