the files that you convert should be tiff . however some types of tifs dont work, so open up the image in photoshop and file > save as a tif with no layers.
that should fix it.
Type: Posts; User: dyaus
the files that you convert should be tiff . however some types of tifs dont work, so open up the image in photoshop and file > save as a tif with no layers.
that should fix it.
Hi guys.
Glad that this helped some of you guys.
This method was taught to me by Scott Spencer himself. He is one of my teachers at Gnomon.
The "feature displacement" attribute works fairly well, but I suppose if you turned that off, you could use the displacement approximation instead.
no prob
After more testing, I have discovered that actually keeping the "feature displacement" tab on produces better results but takes longer to render.
Hi there.
After years of pulling out my hair in order to get displacement maps to work, I have finally figured out (or have been told) how to get displacement maps to work in Maya...
if u use a stronger rim light and maybe some fall-off on the key, then the iguana will stand out more, and perhaps blur the background picture to simulate depth of field.
the images have been removed.
thats awesome man.
:D
Hey there Mr Monster:
I emailed Carlos and he stated that he did not mind, but I am aware that the design belongs to you, so if you still want me to take down the images, I will.
However, I...
Hey there Mr Monster.
Im going to send Carlos an email and see what he says about the image.
From my point of view, I am not using Carlos's image, but using it as reference, which...
hey there.
I still think your key light should be a tad bit more intense.
how many light are you using?
hey there.
model and textures look pretty damn good (teeth could use more spec/reflectivity) but I think the lighting is a little flat.
I think something more dramatic would look...
Hey there Mr Monster:
I did not ask Carlos if I could model the monster.
From what I am aware of, I can model concept art (or even trademarked characters) and post images of my...
image removed.
I like the first one better.
image removed.
**image removed**
This is a model I made of the carlos huante concept, sketch #1, as seen here:
http://www.carloshuanteart.com/gallery-drawings/images/sketch001.jpg
I used...
the only suggestion I would make is that you need to make the face a-symmetrical. No ones face is perfectly symmetrical in real life.
You can use he move tool to move one eye down, a nostril up,...
looks good.
the heads a little too smalll.
Other then that its great!
Ilike the lighting of the second image in the first post the best.
thats awesome man.
:)
The Intuos 6x8 is definitly awesome.
Its the one I bought.
Thanks guys
The render was done in mental ray in Maya and I used an intuos 3 6x8 tablet.
I just bought a wacom tablet and this is my first real attempt in Zbrush with it.
All I can say is that there is a HUGE difference between a mouse and a tablet and Zbrush just "opens up" and comes...
I think it would help alot if you simply turned off the primary visibility of the HDR dome in the background...
the colors of the face would then pop more and it would be easier to critique it.
...