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Type: Posts; User: Rastaman

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  1. Replies
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    Akin's tutorial is a good starting point, but...

    Akin's tutorial is a good starting point, but unfortunately, it doesn't work quite the same way for C4DtoA as Akin describes.
    I personally don't use GoZ for exporting my disp-maps to C4D, I use the...
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    Hi Marc, sure. What exactly is your issue, i.e.,...

    Hi Marc, sure.
    What exactly is your issue, i.e., where do your attempts finally fail ?
    You can send me a simple scene via dropbox or else and I can correct the settings for you if you like.
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    Displacement work

    This is an inbetween release of my new character work, where I used along with traditional handsculpt the new displacement textures from Texturing.xyz to add live to the character.
    Rendering was...
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    Arnold Skin research

    Here are some own models that I created during recent work related with my development of a realistic Skin shader rig with Arnold in C4D.

    Mutant / Hybrid Alien

    479657
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    I am an MD too and your work is absolutely great...

    I am an MD too and your work is absolutely great and very accurate and realistic.
    Nice Job.
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    Then do it manually. I also had to do it from R4...

    Then do it manually. I also had to do it from R4 to R5. Make a clean install of R6 and copy your startup-folder files from R5 over to R6. Or maybe check your firewall. Auto-Updater worked for me...
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    XIII : no, go two lines further down and follow...

    XIII : no, go two lines further down and follow the advice for pre-R4 users. There is also a link for full installer with R5. Else go here: ...
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    Thanks Pixo. For the first time, the Auto-Updater...

    Thanks Pixo. For the first time, the Auto-Updater really worked as he should and produced a working R6 with keeping all of my R5-stuff. Furthermore ZRemesher also really !! works and is no more a...
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    Excellent work as always, Luc. :tu:

    Excellent work as always, Luc. :tu:
  10. Thread: Walt

    by Rastaman
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    Very nice and impressing work....

    Very nice and impressing work. :tu::tu::tu::tu::tu:
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    Upgrade procedure does not work here. :td: After...

    Upgrade procedure does not work here. :td:
    After downloading, it gives out an error box and quits totally.
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    R5 is out and still no support for 3D devices ...

    R5 is out and still no support for 3D devices :td:
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    This is indeed a great update. :tu: If all works...

    This is indeed a great update. :tu:
    If all works fine as shown in the previews, I think that could be the best step forward that ZB made for years.
    Thank you, Pixo-team. :D
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    The boxer is very nice. Keep on.

    The boxer is very nice.
    Keep on.
  15. Thread: R3 model

    by Rastaman
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    Very impressive. A material & render tutorial...

    Very impressive.
    A material & render tutorial would really be nice as especially handling and settings of materials is really still a very confusing thing in ZB. I am sure I'm not the only one who...
  16. ??? What is your problem ? The described way...

    ???
    What is your problem ?
    The described way and the generated special maps worked great so far for me and some others.
    If you don't like it, simply do something else. That's your choice.
    Please...
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    Fibermesh-Warrior

    Had some time to try out the new Fibermesh-feature.
    And I must say, it is far better than I expected.
    It works flawless so far and looks impressive when renderedwith BPR.
    But more than this, also...
  18. rubening: As I said, since ZB 4, a lot of...

    rubening:

    As I said, since ZB 4, a lot of things have changed.
    I personally use 3DCoat for Retopo since a while and it totally fits my needs.
    Pixo has a strange philosophy in these things.
    They...
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    I hope so, Michalis.:tu: But I have my...

    I hope so, Michalis.:tu:

    But I have my doubths.
    I use ZB for a long time now and I really like it, it is one of my main Apps for every day work.
    In the beginning, I was also enthusiastic like...
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    Yes, we are a minority here and it does not make...

    Yes, we are a minority here and it does not make any sense of praying for fixes here in this thread. :lol:
    Seems that only few people are interested in having really working tools and features. New...
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    Interesting point of view, Mike. I ever...

    Interesting point of view, Mike.

    I ever thought ( and bought) ZB as the basic tool for modelling and texturing my work before I transfer it into my main app for rendering. ZB itself has lately...
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    Yes, it's an impressive new feature, only the...

    Yes, it's an impressive new feature, only the question is, how usuable it will be outside of ZB 4.
    When you export that dog-fur as a poly-mesh, then good night. :cool:

    Don't get me wrong, I...
  23. With ZB4, a lot has changed, also previous...

    With ZB4, a lot has changed, also previous available functions in topo are no longer valid as Pixo kicked them of the code for some reason. So some features I descriped here are no longer available.
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    Dynamesh-Tipps: ...

    Dynamesh-Tipps:

    http://www.zbrushcentral.com/showthread.php?162938-A-possible-way-to-project-the-polypaint-and-deformations-from-a-high-res-dynamesh&p=904982#post904982
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    I changed the background and the overall...

    I changed the background and the overall composition.

    The skin shader is an new setup with double-sss-materials for different SSS in the
    horn-knots and upper surface compared to the wrincles and...
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