Akin's tutorial is a good starting point, but unfortunately, it doesn't work quite the same way for C4DtoA as Akin describes.
I personally don't use GoZ for exporting my disp-maps to C4D, I use the...
Type: Posts; User: Rastaman
Akin's tutorial is a good starting point, but unfortunately, it doesn't work quite the same way for C4DtoA as Akin describes.
I personally don't use GoZ for exporting my disp-maps to C4D, I use the...
Hi Marc, sure.
What exactly is your issue, i.e., where do your attempts finally fail ?
You can send me a simple scene via dropbox or else and I can correct the settings for you if you like.
This is an inbetween release of my new character work, where I used along with traditional handsculpt the new displacement textures from Texturing.xyz to add live to the character.
Rendering was...
Here are some own models that I created during recent work related with my development of a realistic Skin shader rig with Arnold in C4D.
Mutant / Hybrid Alien
479657
I am an MD too and your work is absolutely great and very accurate and realistic.
Nice Job.
Then do it manually. I also had to do it from R4 to R5. Make a clean install of R6 and copy your startup-folder files from R5 over to R6. Or maybe check your firewall. Auto-Updater worked for me...
XIII : no, go two lines further down and follow the advice for pre-R4 users. There is also a link for full installer with R5. Else go here: ...
Thanks Pixo. For the first time, the Auto-Updater really worked as he should and produced a working R6 with keeping all of my R5-stuff. Furthermore ZRemesher also really !! works and is no more a...
Excellent work as always, Luc. :tu:
Very nice and impressing work. :tu::tu::tu::tu::tu:
Upgrade procedure does not work here. :td:
After downloading, it gives out an error box and quits totally.
R5 is out and still no support for 3D devices :td:
This is indeed a great update. :tu:
If all works fine as shown in the previews, I think that could be the best step forward that ZB made for years.
Thank you, Pixo-team. :D
The boxer is very nice.
Keep on.
Very impressive.
A material & render tutorial would really be nice as especially handling and settings of materials is really still a very confusing thing in ZB. I am sure I'm not the only one who...
???
What is your problem ?
The described way and the generated special maps worked great so far for me and some others.
If you don't like it, simply do something else. That's your choice.
Please...
Had some time to try out the new Fibermesh-feature.
And I must say, it is far better than I expected.
It works flawless so far and looks impressive when renderedwith BPR.
But more than this, also...
rubening:
As I said, since ZB 4, a lot of things have changed.
I personally use 3DCoat for Retopo since a while and it totally fits my needs.
Pixo has a strange philosophy in these things.
They...
I hope so, Michalis.:tu:
But I have my doubths.
I use ZB for a long time now and I really like it, it is one of my main Apps for every day work.
In the beginning, I was also enthusiastic like...
Yes, we are a minority here and it does not make any sense of praying for fixes here in this thread. :lol:
Seems that only few people are interested in having really working tools and features. New...
Interesting point of view, Mike.
I ever thought ( and bought) ZB as the basic tool for modelling and texturing my work before I transfer it into my main app for rendering. ZB itself has lately...
Yes, it's an impressive new feature, only the question is, how usuable it will be outside of ZB 4.
When you export that dog-fur as a poly-mesh, then good night. :cool:
Don't get me wrong, I...
With ZB4, a lot has changed, also previous available functions in topo are no longer valid as Pixo kicked them of the code for some reason. So some features I descriped here are no longer available.
Dynamesh-Tipps:
http://www.zbrushcentral.com/showthread.php?162938-A-possible-way-to-project-the-polypaint-and-deformations-from-a-high-res-dynamesh&p=904982#post904982
I changed the background and the overall composition.
The skin shader is an new setup with double-sss-materials for different SSS in the
horn-knots and upper surface compared to the wrincles and...