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Type: Posts; User: ThePriest

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    Some recent stuffs. ...

    Some recent stuffs.

    627905627903627901627910627908627906627904627902627909627907
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    Noodles, doodles. ...

    Noodles, doodles.

    519590519591519592519593519594
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    How to kill an hour. 497129 Timelapse: ...

    How to kill an hour.
    497129

    Timelapse:

    tEmfDUogsr4
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    Processor style piece: Generated using GUV...

    Processor style piece: Generated using GUV mapping / Converted UV to polygroups on a 10k plane. Subdivide and repeat.
    Color map was generated using simple Polypaint to texture map, and desaturated...
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    A few updates....

    A few updates. 491529491530491531491532491533491534491535491536
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    Request: Nanomesh export as instance

    At first glance, I didn't think the nanomesh function differed that greatly from other instance scattering solutions in my native app, C4D. However, given powerful polygrouping functions in ZModeler ...
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    I dig the characters, but I love that back lit...

    I dig the characters, but I love that back lit cloth more.
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    ........................edit

    ........................edit
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    4k displacement map: Download map here ...

    4k displacement map: Download map here

    445804
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    Oh, how I love thee, ZBrush. 445100

    Oh, how I love thee, ZBrush.

    445100
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    Fun with 4R7444945444946444947444948444950

    Fun with 4R7444945444946444947444948444950
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    Are nanomesh instances exportable to other apps...

    Are nanomesh instances exportable to other apps besides keylight? C4D in this case.

    It would be a huge shame if I've got 1000's of instances that make for a beautiful design in ZBrush. but then...
  13. Thread: Zbrush 4R7

    by ThePriest
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    Nice mech. Question for you. If you use...

    Nice mech.

    Question for you.

    If you use nanomesh to create some repeat pieces. Are they exportable to other apps, or just keyshot?
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    Short 6hr project - Designed in ZBrush - UV's in...

    Short 6hr project - Designed in ZBrush - UV's in ZBrush - Some dDo - VrayforC4d for render.

    441149441150
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    On average, how many times a day do you check...

    On average, how many times a day do you check this site for an update?

    For me, I'd say (and granted I'm slightly OCD) about 8 times a day.

    Especially being as February 1st is drawing near.
  16. I've put a paid project on the back burner while...

    I've put a paid project on the back burner while I patiently await this release. It's not that I can't do the project with my current tools, it's that budget for the project isn't sufficient enough...
  17. When Pixologic demoed the latest ZBrush, they...

    When Pixologic demoed the latest ZBrush, they gave (me at least) the impression that the release was imminent.
    There was no mention of a release date, it simply appeared to be in a usable state and...
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    Sheesh. One of the most impressive works I've...

    Sheesh. One of the most impressive works I've seen in the past few moths.
    Beautiful execution.
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    Very helpful. I didn't realize you could paint in...

    Very helpful. I didn't realize you could paint in these modes.
    It's a shame they don't have a few additions. Burn, soft light, difference, overlay, etc.
  20. Any hints as to when it will be released?

    Any hints as to when it will be released?
  21. Nanomesh loses it's significance and it would be...

    Nanomesh loses it's significance and it would be a damned shame if GoZ can't export those instances, as instances, to various other supported apps.
    I can replicate what they did there with...
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    I love Paul's energy. It's that energy that makes...

    I love Paul's energy. It's that energy that makes ZBrush perhaps the most innovative piece of software on the market.
    And, he doesn't drink coffee (for obvious reasons) .
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    Think 'Inverted Panel loops' All geometry made...

    Think 'Inverted Panel loops'

    All geometry made in ZBrush with displayed faces flipped.

    Less than 10 minutes to make.
    Rendered in VRay.

    420149
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    Small update413003

    Small update413003
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    Three hour mask. 412956

    Three hour mask. 412956
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