Hope to have an update soon. I can't go back to managing all these subtools manually :(
Type: Posts; User: campi
Hope to have an update soon. I can't go back to managing all these subtools manually :(
You should be able to reocrd your own macro using the info provided here:
https://www.youtube.com/watch?v=FsQzuea4trU&list=PLMjnnUF3eJFcO0e6lM2xSQ4xiexTvY_fk&index=5
Hi there,
I finally purchased the pro version - really that thing is a life safer.
One question though, not a biggy but whenver I close Zbrush without closing SceneManager first I get an error...
Hi Joseph,
Question, when I install the 'Startup Scene' the tool saves its own project file, yes ?
Isn't there a way to have it just link to your current project file ? I find I get confused...
Thanks, that worked. Now on P3 like the rest of the world :)
Ok, awkward question.
I have 4R7 P2 --- I did not know there was a P3 -- so I launched the Upgrader and it says there is no new Update available.
So do I have to reinstall Zbrush 4R7 completely...
Hi,
has anyone found a place where all of Joseph Drusts Zmodeler videos are posted in a playlist on youtube ?
As much as I like ZClassroom for these short snappy videos it is not really well...
Perfect ! Thanks for sharing !
Yeah struggled with that in the beginning as well. Guess the Add Edge to Curve wasn't really meant to be used this way.
Agreed 100k+ on a single Nanomesh is definitely a fringe case. I only subdivided it to show that the placement issues get progressively worse the higher the nanomesh resolution.
I had a case...
Just FYI, there's a bug (in nanomesh, not josephs tool):
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Make sure to turn off 'RandArray' in Nanomesh. Otherwise it will never tile.
Great stuff Joseph. Will there be a 8k option added ?
Also one little note, you are creating a total of 8 instances of the plane. You really only need 3+original which should speed up performance...
I would argue that everyone these days is in the same boat.
I've been in this industry 15 years and I don't think i've ever seen a time where there was more to learn (there probably always was but...
Perfect ! Thanks, that explains that and fixed.
Haven't seen this mentioned anywhere:
MM Wheel Zoom IN works perfectly fine for me, however whenever I try to zoom out I get
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This only happens when a Polymesh3D is active -- doesn't...
Did a quick tutorial for using Nano+Arraymeshs for tiles:
<iframe width="640" height="360" src="https://www.youtube.com/embed/pO3mL9hFzDs" frameborder="0" allowfullscreen></iframe>
Did a quick little demo on how the new features of 4R7 can help in creating complex tileable textures:
<iframe width="640" height="360" src="https://www.youtube.com/embed/pO3mL9hFzDs"...
Try the rightMouseButton Navigation (Alt+RMB to pan, jusr rightmouse to rotate, Alt+LetGo+RM to zoom)
But actuallly I have a question regarding the use of EdgeToCurve.
When I select one edge...
I just gave it a try. (actually for the first time :) and it works. Does it throw an error for you ?
I agree -- this should be a button somewhere in the document palette in the next release
In the Brush/Modifier Palette there are two sliders --- one called "MultiMesh Select" and one called "MultiM".
Both have the same interface path "Brush:Modifiers:MultiMesh Select" but are different...
Try that .. (untested) but the gist of it works
A little plugin to send color, displacements, materials and groups between photoshop and Zbrush quickly and without much wait. Other than Zapplink this uses Photoshop as your Hub and Zbrush as "the...
Cripes, I had forgotten a quarter of those - and more than another quarter I never knew existed.. Thanks for the refresher !