Good Morning Denture Cream . . . :)
In the "Texture" pallette, select "Texture Off", that'll get rid of the black lines you see on your object. I'm assuming that's the problem your...
Type: Posts; User: Kruzr
Good Morning Denture Cream . . . :)
In the "Texture" pallette, select "Texture Off", that'll get rid of the black lines you see on your object. I'm assuming that's the problem your...
Good Morning Lord Rae . . . :)
Your not doing anything wrong ! It's the new type of tile mapping incorporated into Zbrush 1.5. If after you have drawn your "Skinned" object onto the canvas,...
Good Afternoon . . . :)
A little while back, someone had posted a question regarding the capabilities of Zbrush creating an image of the planet earth, using different Materials for the...
Dear Aurick . . . :)
I'm so sorry if I gave you the impression that, "For the record, I think you're being a little harsh and unfair here." I surely wasn't trying to accuse you of being...
Thanks Wenna, for your reply . . . :)
I've been trying to learn "UVMapper" for a little while now, although I still don't understand it's full workings as of yet, I'm going to try to find...
Good Morning Aurick . . . :)
I have a question about an, "Adaptive Skin Object"??? I have already created an "Adaptive Skin Object" from ZSpheres, ( one object ), then completed my final...
Hey Slosh . . . :)
"Hi, this is Becky." Don't believe it Slosh, it's really a guy named Bruiser, he's about 6'5" tall, 245 lbs., & he's got a long thick beard!!! :D :D :D
...
Hi Loqutos . . . :)
I responded to your other post regarding ZBrush UVTextures, I think it will answer any of your UVTexture questions . . . :cool: Mark.
Good Evening Loqutos . . . :)
when you have your "Adaptive or Unified" skinned object on the canvas, & your in "Edit" mode, open the "TextureMaster" Zscript. BEFORE!!! you select the "DROP"...
Good Evening DLee . . . :)
Here's an image of a "Book", as it is. Ha Ha Ha. :D I just threw it together, kinda quick. It's two separate pieces, the "book pages" & the "book cover"....
Good Afternoon KenH . . . :)
Regarding the "Anti-Aliasing", your image looks good at this size. Anything that I render for a finalized image, I render at minimum size of 2000 by what ever,...
Good Morning Jaycephus . . . :)
Very realistic image my friend!!! :D You are right in your assumption about moving separate parts of a "MultiMarker" object, by using numeric values....
Good Afternoon . . . :)
I have a question about ZBrush 1.5, I've been meaning to ask since I first fired it up . . . It's not an important item, but none the less it's something I need to...
Hi KenH . . . :)
I could be wrong, ( as I have been in the past ), but I don't think there is any TRUE reflectivity in ZBrush 1.5. :rolleyes:
The best your going to get with...
Good Afternoon All . . . :)
I thought some of you might be interested in this .ZMT file, Zbrush 1.5 Material, which I call "MetalFlake". It's quite an interesting Material, in which the...
Good Afternoon All . . . :)
Just a little something I saw somewhere, don't really remember where, & of course I had to reproduce it in ZBrush. :D Have a good one . . . :cool: Mark. ...
Hi Jaycephus . . . :)
Sorry about the long time in response, been very busy. After reading your previous post explaining your procedure, I see you have already used what I was going to...
Good Afternoon Jaycephus . . . :)
I was reading your post, ( nice image, by the way ), & I saw your question about making "sharp creases - ridges - etc.", as in the separation between the...
Hey Loqutos . . . that's pretty nifty. :) Now, will you still be able to fit the reworked head back onto the poser body, so it looks right??? :rolleyes: Have a good one . . . :cool: Mark.
A very interesting ZCreature Pix . . . :D Which sea did you say he exists in??? :rolleyes: Have a good one . . . :cool: Mark.
Good Morning . . . :)
I've had a strange experience this morning, while converting a Zsphere object into an "Adaptive Skin" object, = as illustrated in the included image. :rolleyes:...
Hi Carnivore . . . :)
I appreciate the correction, but after trying the "Ctrl - key / left click", I found out that wasn't right, so I tried the "Alt - key / left click" & it worked fine. ...