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    C'mon, quite a harsh and unnecessarily hostile...

    C'mon, quite a harsh and unnecessarily hostile respond from you, ChristianOK. I find raxodist's thread pretty neutral, with no reason to bring up that strong liking or disliking Trump opinions. He...
  2. Thread: Epiphqny

    by FourtyNights
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    I appreciate you telling that you bought and used...

    I appreciate you telling that you bought and used his base, it's fine. But credit Eugene Fokin in the first post, so that people don't get confused that you didn't create everything from a scratch. I...
  3. Thread: Epiphqny

    by FourtyNights
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    1,546

    Did you use Eugene Fokin's (eof3D) "Slim female...

    Did you use Eugene Fokin's (eof3D) "Slim female basemesh" and modify it to your needs?
    https://www.artstation.com/artwork/Z0lqG

    Her feet, lower legs, knees and upper legs are way too...
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    Let's start with amazing things you've achieved...

    Let's start with amazing things you've achieved with this piece:

    - The real-time material of her skin is simply amazing. I'd like to see a breakdown of that in Substance Painter, since that's my...
  5. Since you've made a YouTube video about your...

    Since you've made a YouTube video about your model, I'd love to see a step by step video breakdown of the skin, eye and hair materials if you have time. I usually have hard time building materials in...
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    Sydney (Blackwood Pines survivor)

    Finally got my first AAA game character done for my portfolio. More images + Marmoset Viewer from my ArtStation page: https://www.artstation.com/artwork/vOaOD
    ...
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    Mature content is like breakfast for us artists,...

    Mature content is like breakfast for us artists, so if someone gets offended by nudity, that person isn't an artist. :D

    Anyway, super cool artwork, and anatomy is definitely on spot! Read from...
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    First of all - as always - the facial animation...

    First of all - as always - the facial animation is still a bit uncanny. It's just the current limitation of our tehcnology, but nevertheless it's pleasant enough to look at. Still, I've noticed an...
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    I think your anatomy is top notch here. I my...

    I think your anatomy is top notch here. I my opinion you're pretty much ready for skin details. Anyway, if this is just a bust of some kind, he could use some sort of shirt/jacket clothing along with...
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    Sure thing, that would be cool, and we all can...

    Sure thing, that would be cool, and we all can learn from you!

    And no pressure, take your time. ;)
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    That's looking really great! I would be...

    That's looking really great!

    I would be interested to see how you approached to get that nice denim fabric done in SP2. It looks so damn good.
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    Thanks for the breakdown of the eyes. Things I...

    Thanks for the breakdown of the eyes. Things I really like here is the subtle noise arounde the cornea on the outer eye mesh, whereas the reflection on the bulge of the actual cornea is smooth. Cool...
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    She's pretty cool. Even though I find her...

    She's pretty cool. Even though I find her pronounced superciliary arches and slightly angular mandible somewhat masculine in the sculpt renders, the real-time skin shading with SSS kinda smooths...
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    I think the problem with your characters is the...

    I think the problem with your characters is the lack of basic shapes of underlaying structure of the skull. You need to establish a proper planar foundation before even thinking about detailing the...
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    I really like that you push your anatomy further...

    I really like that you push your anatomy further before getting to clothes.

    Two things I just noticed. His legs are a bit too small from the front view. They also could be spread apart a tad more,...
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    No, in the example of mine I had a low polygon...

    No, in the example of mine I had a low polygon basemesh I started sculpting with. I worked on each subdivision level as much as I could before moving to the next sub-d level. No dynamesh, I never use...
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    The best way is to start with a quite low polygon...

    The best way is to start with a quite low polygon basemesh and work on each sub-d level with a care, to avoid those uneven surfaces later on. You'd be surprised how much you can do in the first 1-2...
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    I really like the boyish look on the hair. I...

    I really like the boyish look on the hair. I guess it's just the fact that I like short-haired girls in general. Great progress so far. Looking definitely forward to see more. ;)
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    @Gruntfetti Lol, basically you're asking...

    @Gruntfetti

    Lol, basically you're asking Bethesda Game Studios' original intellectual property, which is never going to happen. How about you learn some modeling and model the Protectron...
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    Looking a pretty decent likeness, but Liam has...

    Looking a pretty decent likeness, but Liam has quite pronounced superciliary arches you could've have pushed out a bit more. Also, his zygomatic arch is somewhat flat as well. Other than that, it's...
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    Oh my, I'm so happy to see this finished now....

    Oh my, I'm so happy to see this finished now. Everything looks so nice, clean and tidy. ;) Superb work and great presentation of her, Satoshi!
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    Just quickly adding here. When it comes to...

    Just quickly adding here. When it comes to proportions, I'm always just eyeballing everything instead of checking right proportions with complex measurement values. For me, it's too much to handle,...
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    I'm definitely liking where the progress of...

    I'm definitely liking where the progress of Flora's body is heading towards. I love her cute small hands. <3 Btw, there's actually a rule of thumb to measure the proportions of hands. This is a quote...
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    I just checked your last work before this in...

    I just checked your last work before this in here, and it was from around 2006, wow. This is definitely a huge overhaul from your previous attempt.

    I also checked your portfolio site. Even though...
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    Looking at your clothing work, are those folds...

    Looking at your clothing work, are those folds and wrinkles coming from Marvelous Designer, or do you sculpt them by hand in Zbrush only?
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