Thank you for the kind words guys.
I forgot to post the youtube video. Here we go
https://www.youtube.com/watch?v=nxrwx7nmS5A&t=1s
Type: Posts; User: morrisCowboy
Thank you for the kind words guys.
I forgot to post the youtube video. Here we go
https://www.youtube.com/watch?v=nxrwx7nmS5A&t=1s
Here is a creature that I've been working on for a while. It was sculpted in the amazing Zbrush 2018 :-).
The sequence was rendered in Blender 2.8’s new realtime viewport EEVEE. Comp was done in...
Yeah.... So I realized that I had forgot to post my ZBrush 2018 beta testing images. A bit late to the party, but here we go :-). Renders were done in Blender 2.8's realtime viewport Eevee (still in...
This character was concepted and sculpted in Zbrush. Rendered in Blender 2.8 realtime viewport Eevee (which is still in development)
https://www.youtube.com/watch?v=B9p3Xd_CO-8
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Creepy bug. Sculpted in zbrush and rendered in Blender 2.8 (in development) eevee realtime viewport.
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Really great artwork Björn! Always nice to see when you guys finally get to share the stuff that you've done.
Live long and prosper
Oats studios has released the full episode now. It looks awesome!
https://youtu.be/R8NeB10INDo
<iframe src="https://www.youtube.com/embed/R8NeB10INDo?rel=0" allowfullscreen="" width="560"...
I was happy and surprised to see that Neil Bloomkamp and his Oats studio have picked up the Adam characters and continued the narrative. Can't wait to see the full movie.
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Caetano: thanks a lot!
Aesbjørn: Thanks man! High five to all you guys at Gimpville
Last year at Goodbye Kansas Studios, we created the cinematic trailer for the game Biomutant. The game is currently in development by our talented friends at Experiment 101.
I got to design and...
Going back to some more organic stuff after doing hard surface. Just having fun and grading like a maniac :-). Rendering done in blender, cycles as usual.
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Thank you so much for the nomination! I'm very honored, since there are such a huge amount of artists on this forum that produces a great deal of astounding work.
After the initial post, Bläck...
It's always a great experience to be a part of the ZBrush beta testing crew, and this time it was especially rewarding, since there was a lot of hard surface modeling features that was added.
I'm...
Hi there!
Time to get back in the comfort zone with another alien bust. Sculpted in zbrush. Render and comp in blender. First time using the filmic LUT from the nightly build of blender.
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Thanks for the kind words everyone!
Fantastic work as always! Both Conan and Razma turned out great. It's an honor to fight in the trenches next to you, Sir! Conan and Razma definately deserves to be put on top row.
Very awesome stuff, Björn. Still bummed I didn't get to work with you when I was at Dice. Come by the office and beat us in arm wrestling once in a while :-)
I was asked by the great team at pixologic to share some wips and workflow images regarding the development of the unity characters. I hope you'll find them useful
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Working at Bläck studios in Stockholm is great! Last year I was fortunate enough to create the high res model of Sebastian and Luitenant/lu for the Adam unity demo after a concept by Georgi Simeonov....
Here's a robot character design that I've made. I've been working on and off on this for some time now. Concept was sculpted in wonderful zbrush!
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Concept sculpt ...
Thank you so much for the kind words! :-)
Great stuff, Mike! Very inspiring. Keep doing what you are doing :-)
Awesome work, Skoog! Great that you finally get to post it online. See you in a jiffy!
Congratulations! Well deserved :-D
I’ve been looking at some photography lately and I wanted to something inspired by that in 3d. This is more of a study in composition than anything else.
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