Nicely done.
The only thing that looks a bit odd is overall head proportions, like it's a bit shallow from front to back, and possibly the top of the skull is a bit high for hulk.
Type: Posts; User: wasa
Nicely done.
The only thing that looks a bit odd is overall head proportions, like it's a bit shallow from front to back, and possibly the top of the skull is a bit high for hulk.
Mostly the improvements are in response and level of detail.
Also I hear that sculpting works best under linux, mac and windows seem to be resource hogs (which has pretty much always been the case)
Good to know, I had missed that announcement :D
It's an animated short that Dimitri, Bassam and a few others from the Blender community are working on.
http://tube.freefac.org/
You don't need to close sculptris, just save and open the model file, then choose to no to paint mode, and yes to discard paint.
I understand the struggle well, I came from a penciler background and had similar problems when I made the leap to 3D.
Here's a video I did on using the grab brush, while I don't recommend it for...
Some very imaginative sculpts you have there.
The one problem I see repeated in most every sculpt is that the base forms all seem to
blob together. To explain, imagine taking a piece of clay and...
I loved this feature, it was nice for those times when I don't have much time or just want to see what else the artist did in a 40+ page thread.
Maybe it's just me, but most of the time I don't need...
The topic is now Bumper Cars.
Go!
I still wonder why anyone ever used that thing.
I always found it much faster to just use the hotkeys instead.
I agree, hard surfacing only really needs refined topology if it's going to be subdivided for some reason, or if the mesh is too dense.
2 words
Ptex Displacement
How sweet would that be!
Wha wha what? you're saying because we are both well past 12 that we can't joke like kids?
ah, thanks for clearing that up for me ken
really enjoy this piece, tho i have enjoyed your work since back in the day when you were hanging out on the wings dev forum ;)
cheers
hey ken, i'm wondering, you did displacements in zbrush then created new topology in silo, then unwrapped in another app, how did you retain the displacements?
i didnt see mention of this on the...
I guess I'll just have to wait to see the finished piece
but i couldnt stop laughing when i first saw this piece
it reminded me of the moth guy from the tick always being confused as being a rabbit...
looks like you've captured david pretty well
my only crit is that it looks a bit soft
maybe you could try making the surfaces a little more angular
cheers
the kids probabl enjoy it as well :)
i wish my art class in school had been like this
we had to work with clay back in my days
you kids dont know how good you have it :)
cheers
the model looks impressive as do most zbrush models
the PS plastic wrap on the other hand does add some wet feel to the piece but all in all looks like poo
i would suggest playing with the...
much better
now that the changes have been made....
from around the ears back it looks damn good on the proportions
but the face looks like
well like when a person has a baby face,...
the shapes look fine, but there are some issues with the proportions
the legs look a bit long and the head looks a bit small compared to the rest of the body
cheers
the model looks good over all, but the wrist look very flat
and maybe a bit wide, but is hard to tell in this picture
try adjusting the shape, it should be a bit more rounded with some flatness...
good work so far, but it looks more like an anatomy reference than a zombie
needs cuts and scratches, along with some holes in the muscles of the mouth
make it look like it's been rotting for a...
I like the over all look, the face looks nice tho seems to be lacking some cuts to show seperation, especially around the lips and gums
the other problem i see is with the anatomy of the torso...