Amazing work Tyler!!!!!!!! you guys have done great things cant wait to see more!
Type: Posts; User: cbostjan
Amazing work Tyler!!!!!!!! you guys have done great things cant wait to see more!
Beautiful work Steve love the pose! Can't wait to see more progress on the comic tradition. Would love to see your workflow. 3d paintovers ? ;)
great model! i am the dude that modeled the original for clone wars. too bad he wasnt emaciated. Got it chillin on desk at home. Best thing gentle giant has done if you ask me!!
Whats up, when you imported into my is where your problem lies. By default when you import my change vert order. It is really easy to avoid. the tick is to check Create Multiple Objects to False in...
Just delete all other subtools except for the armor and then save tool
Hey guys, glad you guys like. billrobertson42 yeh man I almost always biuld geometry in other packages, So yeh it was biult as a b spline model. But at that time my workflow was very different than...
Hi everyone, I think now is a perfect time to really see what Zbrush can do on a hs model. This is a B spline model I biult awhile back. Right now it is around 60+ subtools and many more coming. I...
Whats up guys, slosh when I sculped this guy I diddnt have transpose yet. I really only use it to move small stuff around little tweeks and stuff. But I assure you it is as easy as you see in the...
XtremeAMX, I am glad you like it, thank you.
Slosh, this ones for you. I will give you just a taste. It is so easy. First I like to think what the model is intended for. In this case the tree and...
Thanks sliver37 I am glad you like it!! nice eye Cushwa Yeah the David was an underlying ref for pose. But of course I did model in bind pose before I posed the model. I diddnt have transpose...
Whats up guys, Thanks for all the for all the awsome comments! :D I must say that there is some extremly awsome work in this forum. These artists are off the chain!! For the last couple of months...
Hi everyone, My name is Chris Bostjanick. I am a freelance CG artist with roots in fine art and traditional sculpture.
Subtools is just one of the many new features that made Z-brush 3 the heart...
RIGHT_HAND.jpg SKULL_CRACKS.jpg Here are some updates sorry it takes so long.I worked on the right hand for a few hours today, I dont know if I like the right hand what do you all think? and I just...
looks cool, but the anatomy of the creature needs more work. but dont get me wrong I still really like it.
I have been useing the david as pose ref loosely though
Its been Awhile I couldnt get around that last problem, so I just resculpted affected areas. almost ready for detailing. Hear are some quick lo rez renders. still a long way to...
I love it, the flesh looks very nice. A bit disturbing, but a beauty. The fleshyness of the baby is nice. you will no doubt get the T row!
I have been useing zbrush for a long time now and I have never had this problem. I work between maya and zbrush constantly. When I posed in maya and went back into zbrush I lost all detail sculpted...
Just an little update hands posed and some better picsHANDS3.jpg HEAD3.jpg
I havent posted in a While. I started a model this week . It is helspont from Wildcats comic. I made all base cages in maya, I tried to keep base cages Lo. Comics make terrible ref it changes on...
I cant wait to see this one all put togeather.
the comments on last post took me into another direction, hope you like this one more. still a long way to go. BEHEADING_WIP_Marble3 copy.jpg
I m glad you all like it . This model got put on the back burner for a bit. I was working on some other cages. I foolin around a bit with some grungy alphas I think im goin for a weathered concrete...
Sorry its been awhile for got how to post. base cages in maya everthing else was done in zbrush. I tried not to rely on maya as much as I normaly do. I still have a long way to go with this WIP. What...
THE_BEHEADING.jpg Lo rez cages were biult in maya, but I tried to rely on zbrush to do alot of the modeling, insted of maya. what do youall think? I still have a long way to go...