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Type: Posts; User: cbostjan

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  1. Replies
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    Amazing work Tyler!!!!!!!! you guys have done...

    Amazing work Tyler!!!!!!!! you guys have done great things cant wait to see more!
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    Beautiful work Steve love the pose! Can't wait to...

    Beautiful work Steve love the pose! Can't wait to see more progress on the comic tradition. Would love to see your workflow. 3d paintovers ? ;)
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    great model! i am the dude that modeled the...

    great model! i am the dude that modeled the original for clone wars. too bad he wasnt emaciated. Got it chillin on desk at home. Best thing gentle giant has done if you ask me!!
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    vert fix

    Whats up, when you imported into my is where your problem lies. By default when you import my change vert order. It is really easy to avoid. the tick is to check Create Multiple Objects to False in...
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    hey

    Just delete all other subtools except for the armor and then save tool
  6. Hey guys, glad you guys like. billrobertson42 yeh...

    Hey guys, glad you guys like. billrobertson42 yeh man I almost always biuld geometry in other packages, So yeh it was biult as a b spline model. But at that time my workflow was very different than...
  7. Hs Stuff

    Hi everyone, I think now is a perfect time to really see what Zbrush can do on a hs model. This is a B spline model I biult awhile back. Right now it is around 60+ subtools and many more coming. I...
  8. Ivy

    Whats up guys, slosh when I sculped this guy I diddnt have transpose yet. I really only use it to move small stuff around little tweeks and stuff. But I assure you it is as easy as you see in the...
  9. Thanks guys

    XtremeAMX, I am glad you like it, thank you.

    Slosh, this ones for you. I will give you just a taste. It is so easy. First I like to think what the model is intended for. In this case the tree and...
  10. Hey guys

    Thanks sliver37 I am glad you like it!! nice eye Cushwa Yeah the David was an underlying ref for pose. But of course I did model in bind pose before I posed the model. I diddnt have transpose...
  11. Hi everyone!

    Whats up guys, Thanks for all the for all the awsome comments! :D I must say that there is some extremly awsome work in this forum. These artists are off the chain!! For the last couple of months...
  12. ZBrush 3 Beta Images/Character work, Chris Bostjanick

    Hi everyone, My name is Chris Bostjanick. I am a freelance CG artist with roots in fine art and traditional sculpture.

    Subtools is just one of the many new features that made Z-brush 3 the heart...
  13. Thread: Helspont Wip

    by cbostjan
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    hand and skull update

    RIGHT_HAND.jpg SKULL_CRACKS.jpg Here are some updates sorry it takes so long.I worked on the right hand for a few hours today, I dont know if I like the right hand what do you all think? and I just...
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    looks cool, but the anatomy of the creature needs...

    looks cool, but the anatomy of the creature needs more work. but dont get me wrong I still really like it.
  15. Thread: Helspont Wip

    by cbostjan
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    I have been useing the david as pose ref loosely...

    I have been useing the david as pose ref loosely though
  16. Thread: Helspont Wip

    by cbostjan
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    13,230

    Quick Lo rez renders

    Its been Awhile I couldnt get around that last problem, so I just resculpted affected areas. almost ready for detailing. Hear are some quick lo rez renders. still a long way to...
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    nice job

    I love it, the flesh looks very nice. A bit disturbing, but a beauty. The fleshyness of the baby is nice. you will no doubt get the T row!
  18. Thread: Helspont Wip

    by cbostjan
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    Pose problem

    I have been useing zbrush for a long time now and I have never had this problem. I work between maya and zbrush constantly. When I posed in maya and went back into zbrush I lost all detail sculpted...
  19. Thread: Helspont Wip

    by cbostjan
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    13,230

    Helspont WIP

    Just an little update hands posed and some better picsHANDS3.jpg HEAD3.jpg
  20. Thread: Helspont Wip

    by cbostjan
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    Helspont Wip

    I havent posted in a While. I started a model this week . It is helspont from Wildcats comic. I made all base cages in maya, I tried to keep base cages Lo. Comics make terrible ref it changes on...
  21. Thread: Lictor

    by cbostjan
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    I cant wait to see this one all put togeather.

    I cant wait to see this one all put togeather.
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    the beheading WIP

    the comments on last post took me into another direction, hope you like this one more. still a long way to go. BEHEADING_WIP_Marble3 copy.jpg
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    The beheading WIP

    I m glad you all like it . This model got put on the back burner for a bit. I was working on some other cages. I foolin around a bit with some grungy alphas I think im goin for a weathered concrete...
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    The beheading WIP

    Sorry its been awhile for got how to post. base cages in maya everthing else was done in zbrush. I tried not to rely on maya as much as I normaly do. I still have a long way to go with this WIP. What...
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    The Beheading WIP

    THE_BEHEADING.jpg Lo rez cages were biult in maya, but I tried to rely on zbrush to do alot of the modeling, insted of maya. what do youall think? I still have a long way to go...
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