Very nice work. :) :tu:
Type: Posts; User: Trybal
Very nice work. :) :tu:
Very nice model. Hellboy is one of my favorite characters. :) :tu:
Nice models. I like the cyborg the most. I've been interested in Assassin's Creed since I saw the crowd video (I think it was last E3).
Nice work. :) :tu:
Here's my first major work in ZBrush. I used 3ds max to build the base models and to set their orientation to each other. Then I sculpted and rendered in ZBrush 3. Finally, I exported several renders...
When I try to extract the zip file I get errors.
*Edit. Nevermind. I downloaded it again, and this time it extracts.*
I didn't realize it until guti mentioned it, but I've seen your portfolio before. I like the smoking creature. :):tu:
That's a nice image. Good job. :)
What game will this be for?
The next Rayman game.
The next Rayman game.
I don't know. The link works just fine for me. It might be the browser you're using.
Sebcesoir's tutorial was always a web page, not a video.
The skin uniformity of your Hulk is fine. My game models use two 1024x1024 maps; one for the head, one for the body. What resolution do you paint/render your textures at? I do mine at 4096x4096.
The rule of thumb I use, is that you only need as many polys as it takes to make an acceptable curve. When possible I leave flat areas as a single poly. The polycount of any model should be...
HULK SMASH!!! ;) Nice work. All of my game models are in my signature. I have to keep them at 4k or less as well. It certainly can be tough to get a lot of detail in the mesh at those numbers, but I...
I like this one. Good job. :):tu:
I like this model. :):tu:
After you have your UVs set, color code your model where different materials will occur. Next, render this out to form your template map. Then create baked maps of the model with each material...
Two areas stand out to me:
1. The nostrils look wider than in the picture.
2. The mouth is frowning. In the picture he's got a sort of smile.