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Haven't posted on here in a while, got a few new bits :) Couple of speed sculpts, Tobias for Arrested Development and the Ikea Monkey (a personal hero), and the finished render of the robot...
Type: Posts; User: mwilde
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Haven't posted on here in a while, got a few new bits :) Couple of speed sculpts, Tobias for Arrested Development and the Ikea Monkey (a personal hero), and the finished render of the robot...
Update on the chracter I'm making, here is a WIP for the jeans he's wearing. It's still a bit rough, the folds need a bit of love as do the back pockets. Any crit would be really helpful :)
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So here's a WIP from a new character I'm working on, it's based on a concept by Wouter Gort (here's the concept).
I find cloth really challenging (this is the 3rd version of this now) but very...
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Finally got a turnaround rendered. Need to finish off the tail next. The hair was made using fibremesh, and then I exported the curves and used them with nHair.
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Update, been working on the hair, eyes and skin more. I still think the face shape is off but I can't figure out what is making me think that, been pushing and pulling it in Zbrush to not avail :/
I...
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Thanks for the feedback, the face was bugging me alot too, I've had another look at it, but the cheek from a couple of angles is a bit off, so I am going to play with the base mesh in Maya...
Fantastic stuff :)
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So finally got around to blocking in the tail of the Siren style character I've been sculpting the body for. Over the last two days I've retopoed and uved it, so now I'm sculpting the higher...
Female torso and face WIP, still block it all in. First time doing some female anatomy, finding it quite difficult but it's slowly getting there :)
Some feedback on what's looking right and wrong...
Really really nice :) Love your take on the character
Another study I did last night, picked a really difficult pose I found of a dancer to try push myself, quite pleased with the result.
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Thanks very much, it's felt a lot more confident when sculpting this time around, and learnt a thing or two. There are some areas like the forearms that aren't right but I can address those in the...
Really nice final render, love the colours of it :) Nice one!
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Thanks very much, yer I think it was a good end result :)
Been on Scott Eaton's anatomy course for the last 7 weeks, knew nothing before and decided to finally take what I've learnt to...
Fantastic stuff, the poses and gestures of your sculpts are amazing and really dynamic :)
Really cool stuff, I especially love the otter :)
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A mix of different projects now,
Here's a render of the finished pug with all his fur and extras, pretty pleased with the results
There's a full turnaround here on Vimeo:...
Managed to get my pug model retopoed using a mixture of the Zremesher for the body and Topogun for the face and feet topology, I found the workflow really easy to use and it gave me a good starting...
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Something I've started sculpting recently :)
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A different style now, this work is all from our Graduation film at The University called The Ballad of Julio, check it out below, along with the characters and environment I made! :) I'm...
Little Claude, I'm about to put some WIP and behind the scenes stuff from The Ballad of Julio in my workthread here, good to finally have it online! :D
Thanks ioster, the eyes are pretty rough in the turnaround, but that's because they were a place holder in Zbrush as I knew I was going to paint them in Photoshop for the final render :)
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I've been using Zbrush for a few years now on and off and finally realised its full power last summer during an internship I had. Since then I've been using it fairly regularly so I thought...