Thank you Marcus, I didn't even think of checking a macro, that's a great tip!
Type: Posts; User: highbred3d
Thank you Marcus, I didn't even think of checking a macro, that's a great tip!
What are valid IConfig values for the new yearly versions? Does it just continue to mirror the application version (2018.1)? Should I even worry about IConfig any more?
Thanks!
Actually, that's not quite what I wanted. I was hoping the filepath URL sticks around regardless of what happens internally to the loaded ztool.
If that first subtool in the list is moved or...
aha, the StrFromAsc. Beautiful, that's what I'm missing. I'm doing something similar to store attributes in JSON format as well.
This is super helpful again Marcus, thank you
Anyone have experience generating multi line text files from a ZBrush plugin?
I'm trying to write lists to a .txt file, and generate a .bat file.
So far I can easily write those files, but I'm...
oh, it was right in front of me!
That will work great, thank you Marcus
Does a loaded ZTL or Project File have an attribute for it's last known filepath location? Can I get that filepath from within a ZScript?
Thanks!
Thanks for the report WOLF2201, I'm sorry about that. I've located the issue, and it will be resolved for the next release.
Is your version of the plugin still functioning otherwise? Or does the...
Thanks Marcus! Your feedback is always welcomed, and greatly appreciated
Also, it's currently in an ALPHA stage, and remains untested to my knowledge on MAC. If anyone has any feedback on their MAC experience, I'd love to hear it. Thanks! :D
Hi all,
I've recently released my 3D Texture Tools plugin. It's designed to aide in the creation of Tiling Textures using subtools and IMM.
You can find more information and a download link...
Wow, I'm a big dummy :D How did I not see that, it was working all along, and my debug button had a bad variable. That was totally it. Thanks for the save again Marcus!
I have to say, I really...
Also, and maybe similarly, why store the name string offset into a memory block, AND pass it to the ZFU (is that simply to handle the UI refresh, sort of like switches (delegated to UpdateZFUtilsUI))?
I'm trying to set something up using the new droplists, and I'm stuck on understanding exactly how they relate to the memory blocks (as used in the ZFU example).
I switched a couple things around,...
I see, that makes sense. Thanks once again the clear explanation Marcus. I'll also be sure to add [IUpdate] to my more intensive ST loops
Just wondering if there is a difference between IFreeze and IShowActions?
Would using 1 be more desirable in certain situations that the other? I have only used IFreeze in my scripts myself, but...
oh dang.. thanks Marcus. I've seen that weird .99999 issue before too. I set the mesh position and scale values quite often in script, so something like 2.0 supplied to the slider, ends up being...
Is there a way that I can limit the slider decimal point precision?
I'm re-computing some slider values, my slider precision setting is 0.01, but my slider is showing: 22.14175, going farther past...
I agree. I actually had it set up that way with functions that set / get that variable and refresh the ui. Referencing the memory block directly was easier to read and was less code so I did that too
Awesome. Okay.
I wondered because I started duplicating the loop multiple times (because my memory blocks correspond to UI / function modules referenced by my main plugin function, for example:...
Actually Marcus, one more quick question if you don't mind.
Why the loop x100? If the ID is constant, and the index refers the index into the MB Array, what is the loop actually doing?
thanks!
Thanks so much again for this information Marcus. I didn't realize that routine was so critical. You're explanation makes a lot of sense. This is working beautifully now, and I never would have...
Thanks for the information Marcus. I'm afraid I'm still stuck.
I've boiled it down the simplest example I could, forgoing my module usage, and setting up an example file that is almost identical...
Oh boy. I've refactored much of my plugin code to support shared modules (including UI objects and variable names).
I've been zscriptinserting them into my main plugin files assuming that...
I seem to be having an issue with my plugins that I don't remember happening in the past.
When my plugin looses focus, and then re-gains focus, it ignores the first user click (at least as an...