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Type: Posts; User: Fess

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    This is the concept/paintover for my next 3d...

    This is the concept/paintover for my next 3d model. I used a loose zbrush sculpt to block out the initital design for the front view, finish that in 2d, then use that as a new start off point for...
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    402778 Maya final scene views: 402779 402780...

    402778
    Maya final scene views:
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    This was one of the earlier render tests:
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    This was a more recent 3d illustration. The...

    This was a more recent 3d illustration. The schedule was rather tight, but I did learn a lot from it.
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    Breakdowns and WIPs:
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    It's been a while since I posted here, so here's...

    It's been a while since I posted here, so here's what I've been up to.
    Old WIPs, speed sculpts and a paintover:
    402766402767402768402769402770402771
  5. Thread: New Work.

    by Fess
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    Interesting stuffs here, the last one in...

    Interesting stuffs here, the last one in particular. I actually had no idea you could do that in zb o_O
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    This is coming along nicely - I could instantly...

    This is coming along nicely - I could instantly recognize him. As for suggestions, I'd check the width of the mouth, he seems to have a slightly wider one. Also the upper lip is a bit wider imo.
    ...
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    majid_smiley - hey, thanks for checking out my...

    majid_smiley - hey, thanks for checking out my stuff!:D Glad you like them.

    Klicek - hey man, thanks!:D Yeah, the coat/pants/bag portion of the cloth were created via ncloth.
    The coat in...
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    Here's a work in progress shot of my current...

    Here's a work in progress shot of my current project, "Turog and Wanderer" set that I am working on. Images of Turog and Wandeer are the last/first ones in the first two posts. If you like, you can...
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    @xexex - thank you! @johnpaulcagata - thanks!...

    @xexex - thank you!

    @johnpaulcagata - thanks! Uhm, there isn't really that much hard surface stuff here. What's in the props was modeled in maya, but I am certain you can do that in Zbrush just as...
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    Continued.. 277183 277184...

    Continued..


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    Alex Bobylev - 3d works and sketches

    Hi all. I finally decided to start a sketchbook/work dump thread. Since I have a lot of work that I hardly, or very nearly never showed anywhere, I am going to post a bunch of it here to get things...
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    Thanks guys! Another update. I should...

    Thanks guys!

    Another update. I should probably begin calling this guy "Street Kid", rather than Punk, as it seems more fitting.

    I ve tweaked the shader for skin a bit, with the...
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    Looks really good! Really great anatomy and...

    Looks really good! Really great anatomy and fantastic details on the hands!

    My only crit would be that his jaw line looks a bit off, on his left side especially - the strong "curve up" happens...
  14. Thread: Sb-head

    by Fess
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    Man, that's some really solid modeling! My only...

    Man, that's some really solid modeling! My only concern is that his hairline is a bit too obvious - have you considered trying doing a combination of subtool hair pieces and the one sculpted directly...
  15. Thread: Bio Core WIP

    by Fess
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    I think this looks pretty interesting! If i...

    I think this looks pretty interesting!

    If i may, i d like to suggest a few things:

    - I think that the pose could be pushed a bit. Particularly his non-weapon arm, i think that you could...
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    Inverse catheter - thanks man! brettSinclair...

    Inverse catheter - thanks man!

    brettSinclair - thank you. I think you have a point, i ll try to come up with something for a tatoo for him and perhaps give gim a few scars on the head.

    ...
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    Those are some really amazing likenesses you have...

    Those are some really amazing likenesses you have going there!
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    Hi, a quick update: I changed the lighting,...

    Hi, a quick update:

    I changed the lighting, tweaked the face a bit and worked on overall shading.

    shadertest02zo2.jpg


    Please let me know what you think!
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    Thanks guys! Another update: - here's the...

    Thanks guys!

    Another update: - here's the shader/lighting test for the torso. It's not quite there imo, but i m out of time, so this would have to be the final version for now. I m going to tweak...
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    I see what you mean. It would be interesting to...

    I see what you mean. It would be interesting to see how the creature progresses. Are you planning on posing him and/or putting him into an environment?
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    Woah, the level of quality in these characters is...

    Woah, the level of quality in these characters is unbelievable, I m really looking forward to playing the game!
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    Hey, awesome work man! I really like the detail...

    Hey, awesome work man! I really like the detail you've put into his face!


    A few suggestions if i may:

    - The bottom of the cheeckbone needs to be a bit lower imo,
    - i would also make the...
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    Zeke3d - thanks, my specs are: x6800 core2duo...

    Zeke3d - thanks, my specs are: x6800 core2duo extreme ed. 2.93Ghz., 4 gigs of ram (of which only 3.25 works), A single 7900gtx video card, Xp 32 bit. (why?)

    ilusiondigital - thanks man!
    ...
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    I think it's pretty cool. I think the problem is...

    I think it's pretty cool. I think the problem is that he is not fully stylised nor trully realistic. Geometry seems closer to being realistic, with drawbacks being some of the shapes you used, i.e...
  25. Thread: Army Girl

    by Fess
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    I think she looks great! If i had to pick on...

    I think she looks great! If i had to pick on something though i d say that her forearms seem a bit too long and her fingers are possibly a bit too short, in comparison. But really nice work!
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