This is the concept/paintover for my next 3d model. I used a loose zbrush sculpt to block out the initital design for the front view, finish that in 2d, then use that as a new start off point for...
Type: Posts; User: Fess
This is the concept/paintover for my next 3d model. I used a loose zbrush sculpt to block out the initital design for the front view, finish that in 2d, then use that as a new start off point for...
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Maya final scene views:
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This was one of the earlier render tests:
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This was a more recent 3d illustration. The schedule was rather tight, but I did learn a lot from it.
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Breakdowns and WIPs:
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It's been a while since I posted here, so here's what I've been up to.
Old WIPs, speed sculpts and a paintover:
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Interesting stuffs here, the last one in particular. I actually had no idea you could do that in zb o_O
This is coming along nicely - I could instantly recognize him. As for suggestions, I'd check the width of the mouth, he seems to have a slightly wider one. Also the upper lip is a bit wider imo.
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majid_smiley - hey, thanks for checking out my stuff!:D Glad you like them.
Klicek - hey man, thanks!:D Yeah, the coat/pants/bag portion of the cloth were created via ncloth.
The coat in...
Here's a work in progress shot of my current project, "Turog and Wanderer" set that I am working on. Images of Turog and Wandeer are the last/first ones in the first two posts. If you like, you can...
@xexex - thank you!
@johnpaulcagata - thanks! Uhm, there isn't really that much hard surface stuff here. What's in the props was modeled in maya, but I am certain you can do that in Zbrush just as...
Continued..
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Hi all. I finally decided to start a sketchbook/work dump thread. Since I have a lot of work that I hardly, or very nearly never showed anywhere, I am going to post a bunch of it here to get things...
Thanks guys!
Another update. I should probably begin calling this guy "Street Kid", rather than Punk, as it seems more fitting.
I ve tweaked the shader for skin a bit, with the...
Looks really good! Really great anatomy and fantastic details on the hands!
My only crit would be that his jaw line looks a bit off, on his left side especially - the strong "curve up" happens...
Man, that's some really solid modeling! My only concern is that his hairline is a bit too obvious - have you considered trying doing a combination of subtool hair pieces and the one sculpted directly...
I think this looks pretty interesting!
If i may, i d like to suggest a few things:
- I think that the pose could be pushed a bit. Particularly his non-weapon arm, i think that you could...
Inverse catheter - thanks man!
brettSinclair - thank you. I think you have a point, i ll try to come up with something for a tatoo for him and perhaps give gim a few scars on the head.
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Those are some really amazing likenesses you have going there!
Hi, a quick update:
I changed the lighting, tweaked the face a bit and worked on overall shading.
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Please let me know what you think!
Thanks guys!
Another update: - here's the shader/lighting test for the torso. It's not quite there imo, but i m out of time, so this would have to be the final version for now. I m going to tweak...
I see what you mean. It would be interesting to see how the creature progresses. Are you planning on posing him and/or putting him into an environment?
Woah, the level of quality in these characters is unbelievable, I m really looking forward to playing the game!
Hey, awesome work man! I really like the detail you've put into his face!
A few suggestions if i may:
- The bottom of the cheeckbone needs to be a bit lower imo,
- i would also make the...
Zeke3d - thanks, my specs are: x6800 core2duo extreme ed. 2.93Ghz., 4 gigs of ram (of which only 3.25 works), A single 7900gtx video card, Xp 32 bit. (why?)
ilusiondigital - thanks man!
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I think it's pretty cool. I think the problem is that he is not fully stylised nor trully realistic. Geometry seems closer to being realistic, with drawbacks being some of the shapes you used, i.e...
I think she looks great! If i had to pick on something though i d say that her forearms seem a bit too long and her fingers are possibly a bit too short, in comparison. But really nice work!