Thanks Zicarious! It's been 10 years of updating this sketchbook. woohoo :D
Here's my latest game model and concept design I made for EVE Online.
The high poly model is made in ZBrush. I've...
Type: Posts; User: undoz
Thanks Zicarious! It's been 10 years of updating this sketchbook. woohoo :D
Here's my latest game model and concept design I made for EVE Online.
The high poly model is made in ZBrush. I've...
This suit was designed for Sleeper body that is connected to the Canopic Vat Module I created a few pages back.
I made this a while ago but I haven't had the chance to publish it. It was modeled...
Thanks for the comments! I'd like to keep this sketchbook thread up to date, so here are some models I've been working on since the last post.
This is a game model and costume I designed for EVE....
Beautiful creature designs and a very refreshing sense of forms. Especially in comparison to what has been produced in the last years.
Thanks a lot for sharing and for the inspiration!
The only rgb texture I'm using is a diffuse map which I'm processing though two color correction nodes that are connected to the scatter color and the subsurface color. It is very similar to this...
rohitsingh.bhui - haha, you are welcome :)
Trurl - Thank you!
Caetano - Thanks!
ZHAOMENGLONG - Cheers ! :)
tez - Thanks! I'm sure that you can do exactly the same thing in C4D. I've been using...
Cool models Brett! Love the lighting you did for the white walker closeup and how the red scattering peaks through the rough skin.
Wow, this is beautiful Daniel!
Many thanks Pixologic! You guys are the best! :) Thanks again for the support!
Webhead - Thank you!
Kanga - Thanks you!
Intervain - Thank you madame :)
julien3d - Thanks man!
HappehLemons -...
Refreshing to see these Gio! I like how expressive they look even in a neutral pose.
Hey everyone! Here's a new cinematic character project I've been working on recently.
The character was modeled in Zbrush and then baked onto an animation ready mesh using the MultiMap...
It was definitely worth it! Congratulations on completing such an amazing body of work. You deserve a long break after creating something so awesome :)
Love the shading on these. Great models too!
I recognized this from the thumb :) So great to see new works from you, Magda. Beautiful and a delight as always!
I can relate to your messy process :)
Many thanks to Pixologic for the feature. Much appreciated! :)
Derek: Thank you!
Thanks Arash. I love your works man!
Thanks boozy floozie!
SKYWAYS128: It's good to hear that the design feels...
Thanks Daniel! Much appreciated.
Brett: Thanks man, really glad you like it!
Rasmus: Hey dude! I know, I've been in lurking mode for a while :) Glad to see you still on top of it!
And here are some images of the final textured game model along with a few texture variations.
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Thanks,
Andrei
Hey guys, many thanks for the nice words! I'm glad you enjoyed the tutorials.
I have two recent projects that I would like to share with you.
This is a design I made for EVE where I was...
Thanks for the description! It's great to hear your thought process and it makes it even more awesome :)
Wow, this is fantastic, Patrick. Love everything about it! It's so refreshing to see works like this.
What's the inspiration for this illustration? How did you came up with it.
I love these Renaud, and congrats on Overwatch! This is great example of brilliant character design and perfect execution :)
Great characters Majid! Always a pleasure to see new works from you.
Looks like a fun project to work on and I canĀ“t wait to give Evolve try.
Great models Arash. Love your style!
Wow!! :D thanks a lot Aurick and everyone who supported and followed this thread throughout the years! I never expected this to happen when I was taking my first steps into ZBrush, and I can't thank...
Full of character and beautifully executed. Glad to see you back Greg!