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Type: Posts; User: wasa

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  1. Replies
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    Nicely done. The only thing that looks a bit odd...

    Nicely done.
    The only thing that looks a bit odd is overall head proportions, like it's a bit shallow from front to back, and possibly the top of the skull is a bit high for hulk.
  2. Thread: testts

    by wasa
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    9,742

    Mostly the improvements are in response and level...

    Mostly the improvements are in response and level of detail.
    Also I hear that sculpting works best under linux, mac and windows seem to be resource hogs (which has pretty much always been the case)
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    Good to know, I had missed that announcement :D

    Good to know, I had missed that announcement :D
  4. Thread: testts

    by wasa
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    9,742

    It's an animated short that Dimitri, Bassam and a...

    It's an animated short that Dimitri, Bassam and a few others from the Blender community are working on.
    http://tube.freefac.org/
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    You don't need to close sculptris, just save and...

    You don't need to close sculptris, just save and open the model file, then choose to no to paint mode, and yes to discard paint.
  6. Thread: blkspd3 sculpts

    by wasa
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    I understand the struggle well, I came from a...

    I understand the struggle well, I came from a penciler background and had similar problems when I made the leap to 3D.
    Here's a video I did on using the grab brush, while I don't recommend it for...
  7. Thread: blkspd3 sculpts

    by wasa
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    3,130

    Some very imaginative sculpts you have there....

    Some very imaginative sculpts you have there.
    The one problem I see repeated in most every sculpt is that the base forms all seem to
    blob together. To explain, imagine taking a piece of clay and...
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    I miss the thread gallery option

    I loved this feature, it was nice for those times when I don't have much time or just want to see what else the artist did in a 40+ page thread.
    Maybe it's just me, but most of the time I don't need...
  9. Bumper Cars

    The topic is now Bumper Cars.
    Go!
  10. I still wonder why anyone ever used that thing....

    I still wonder why anyone ever used that thing.
    I always found it much faster to just use the hotkeys instead.
  11. Thread: Battle Golem

    by wasa
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    2,770

    I agree, hard surfacing only really needs refined...

    I agree, hard surfacing only really needs refined topology if it's going to be subdivided for some reason, or if the mesh is too dense.
  12. Thread: Battle Golem

    by wasa
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    2,770

    2 words Ptex Displacement How sweet would...

    2 words
    Ptex Displacement

    How sweet would that be!
  13. Wha wha what? you're saying because we are both...

    Wha wha what? you're saying because we are both well past 12 that we can't joke like kids?
  14. Thread: Hoggle

    by wasa
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    44,087

    ah, thanks for clearing that up for me ken...

    ah, thanks for clearing that up for me ken
    really enjoy this piece, tho i have enjoyed your work since back in the day when you were hanging out on the wings dev forum ;)

    cheers
  15. Thread: Hoggle

    by wasa
    Replies
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    44,087

    hey ken, i'm wondering, you did displacements in...

    hey ken, i'm wondering, you did displacements in zbrush then created new topology in silo, then unwrapped in another app, how did you retain the displacements?

    i didnt see mention of this on the...
  16. Thread: :|Wolverine|:

    by wasa
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    176,935

    I guess I'll just have to wait to see the...

    I guess I'll just have to wait to see the finished piece
    but i couldnt stop laughing when i first saw this piece
    it reminded me of the moth guy from the tick always being confused as being a rabbit...
  17. Thread: new 3d modelr

    by wasa
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    3,656

    looks like you've captured david pretty well my...

    looks like you've captured david pretty well
    my only crit is that it looks a bit soft
    maybe you could try making the surfaces a little more angular

    cheers
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    the kids probabl enjoy it as well :) i wish my...

    the kids probabl enjoy it as well :)
    i wish my art class in school had been like this

    we had to work with clay back in my days
    you kids dont know how good you have it :)

    cheers
  19. Thread: Humanoid.

    by wasa
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    the model looks impressive as do most zbrush...

    the model looks impressive as do most zbrush models
    the PS plastic wrap on the other hand does add some wet feel to the piece but all in all looks like poo

    i would suggest playing with the...
  20. Thread: Wolf WIP Updated

    by wasa
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    3,092

    much better now that the changes have been...

    much better
    now that the changes have been made....
    from around the ears back it looks damn good on the proportions
    but the face looks like
    well like when a person has a baby face,...
  21. Thread: Wolf WIP Updated

    by wasa
    Replies
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    3,092

    the shapes look fine, but there are some issues...

    the shapes look fine, but there are some issues with the proportions
    the legs look a bit long and the head looks a bit small compared to the rest of the body

    cheers
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    the model looks good over all, but the wrist look...

    the model looks good over all, but the wrist look very flat
    and maybe a bit wide, but is hard to tell in this picture
    try adjusting the shape, it should be a bit more rounded with some flatness...
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    good work so far, but it looks more like an...

    good work so far, but it looks more like an anatomy reference than a zombie
    needs cuts and scratches, along with some holes in the muscles of the mouth
    make it look like it's been rotting for a...
  24. Thread: warrior

    by wasa
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    I like the over all look, the face looks nice tho...

    I like the over all look, the face looks nice tho seems to be lacking some cuts to show seperation, especially around the lips and gums

    the other problem i see is with the anatomy of the torso...
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