... Kyle.
Thank you, and everyone at Pixologic for your hard work.:tu::tu::tu::tu:
Type: Posts; User: Shellac
... Kyle.
Thank you, and everyone at Pixologic for your hard work.:tu::tu::tu::tu:
... for the updates. They are always welcome.
I'm sorry to hijack this thread, but is there a video missing from the new ZClassroom 2019 playlist?
'Creating a scene in Snapshot 3d' part 5 seems...
I think you are right about the proportions.
The legs definitely need adjustment.
Too long/large by the looks of it. Maybe the torso needs scaling up a bit?
I'm not an expert by any means...
... I was wondering if you could provide a breakdown on the model? Such as, workflow, brushes used, polycount, and subtools etc...
The muscle detailing is very smooth and precise. How was this...
... hard to believe the lack of interest in your recent post.
Love the overall designs. Very skillful.
Great work indeed...
just a note to say that the type for second step has been dupilcated under the third...
Sounds like you had to literally polish a turd, Jay! :D:D :lol:
Thanks for your thoughts and experiments...
Neil
... some very interesting experiments indeed.
I think you're right.
Maybe Pixologic can refine some of the older features that you mentioned, such as the Weld options.
We definitely need more...
... and many thanks. Looking forward to playing...
... and good luck to everyone for 2018.
Many thanks to you all for the artistic inspiration:tu:
...for the info Furio. Happy Christmas and best wishes for 2018...
...first of all Furio, congratulations on winning the Sculpt Off for the third time in a row.
If you don't mind me asking, is it possible for some sort of breakdown on the creative process for...
... looking forward to having a fiddle with the custom ui. Thank you for the Twitch demos as well.
Cheers,
Neil
Thank you for the ZModelling workflow tips Solomon.
Plenty of food for thought.
If you don't mind me asking, will it be possible to have a summary or screenshot of your custom toolkit menu and...
... I know this sounds a little shallow, but can the user customize the interface colours for the plugin?
... I was wondering if anybody has any idea how the Square Enix crew made those carve/slash brushes?
... thank you for your reply.
In regards to my question about the door panels, I was just curious about the construction of the door panels.
I'm fairly familiar with ZModeler and I have watched...
First of all, I'd like to say thank you for the Youtube webinar replay videos. They really are an excellent resource.
Secondly, I was wondering if we could have a series of tips and techniques on...
Very nice piece.
I certainly agree that the ZModeler brush needs to evolve and I'm sure it will. One of my major gripes is that we need a shortcut to face, vertex or edge, instead of the clunky do...
... if you have time, could you possibly produce a more detailed making of the eye tutorial.
Perhaps a vid or pdf on making the main eyeball (iris size and colour process layers)?
As a side note,...
thank you for the heads up.
I'll have a tinker.
Thank you once again for your efforts....:D
... for your generous gift. Great idea using layers for eye variation.
I'm having the same problem as Fonty with the material settings. The tool comes in with that metal grey look.
Do I fill /...
...for your time, effort and patience.:tu:
Cheers,
Neil
mac4kent ZBrush to Blender not work on GoZ
I am tried GoZ ZBrush to Blender 2.72b
It work as well GoZ from Blender 2.72b to ZBrush
Yeah, I have the same problem with Win 7...
... thank you for your update. Your help is much appreciated.
Kind regards,
Neil