A dark day has come as humankind faces a powerful leader of the Hex, Wicasasni.
Learn more about Wild West Exodus at: www.WildWestExodus.com or by visiting us on Facebook:...
Type: Posts; User: Berenart
A dark day has come as humankind faces a powerful leader of the Hex, Wicasasni.
Learn more about Wild West Exodus at: www.WildWestExodus.com or by visiting us on Facebook:...
Exceedingly corrupted by the dark energy of The Hex, the Hex Beasts have become foul monsters, set to reek havoc on the world.
Each of these were anywhere from a 1 1/2 to 2 1/2 day sculpts. Rendered...
As with everything I make for minis, its all done in Zbrush...
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A crew not to be trifled with... www.wildwestexodus.com
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Thank you!
Congrats on top row! I love your unique approach to zbrush. Keep up the good work. :tu:
Thank you! I don't have any breakdowns or timelapses online, but they soon to come.
I always have fun making our legendary characters. This came out to 65mm. Based off art by Roberto Cirillo.
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After making a thread a while back for WWX models, it became inactive. This is the new more active Wild West Exodus Art Dump. Wild West Exodus is a 35mm tabletop war game recently acquired by...
Its about time a make s thread for my personal work.
To start, this is a WIP of an Assisn Mage type of character with 13th century, Swedish influence.
Constructive feedback is welcome! :D
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Thank you for the feedback!
Boss character sculpt for Wild West Exodus, under Warcradle Studios license. (35mm scale)
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Finally done! Started my process in zbrush with modeling and sculpting. I unwrapped the character in zbrush and the chair with uvlayout. There is a mix of texturing here; some with polypainting and...
Thank you!
Great webinar, some wonderful for beginner to advanced users alike. I look forward to more webinars in the future!
Just a little lighting look dev with vray...
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I had not used xgen yet and wanted to give it a whirl. I modeled the hair in zbrush with fibermesh, then exported curves out to be used as...
This is the base model I created based off of Willem van der Schyf's base model...
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I was trying out the method that Willem van der Schyf showed at Zbrush Summit 2015. He has a base model composed of separate parts the make up the main forms. I like it so much I made my own and...
A WIP towards the cover of "Mutopia" issue 2 of 5. Textured in Zbrush. Rendered in Keyshot.
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@dopepope
I used transpose master. The majority of the posing was all one piece (the main length of the snake). I think for this one I actually used transpose master with a zsphere rig. The...
For some of the models I make, I made a base model with some layers that translate to being more muscular and hulking. I'm planning on adding more layers to be able to have varying levels of fatness,...
With this model, I added things like the belts and back brace after posing in zbrush.
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Thank you! That means a lot coming from a fantastic sculptor/3d modeler such as yourself. Here are a couple of them in zbrush. Let me know if there are any in particular you are interested in seeing....
Dr. Carpathian (Legendary):
Render:
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Unpainted model:
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